- // Send OnIdle events to all windows
- if ( SendIdleEvents() )
- {
- // SendIdleEvents() returns TRUE if at least one window requested more
- // idle events
- event.RequestMore(TRUE);
- }
-
- // If they are pending events, we must process them: pending events are
- // either events to the threads other than main or events posted with
- // wxPostEvent() functions
- ProcessPendingEvents();
-
- s_inOnIdle = FALSE;
-}
-
-// Send idle event to all top-level windows
-bool wxApp::SendIdleEvents()
-{
- bool needMore = FALSE;
-
- wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
- node = node->GetNext();
- }
-
- return needMore;
-}
-
-// Send idle event to window and all subwindows
-bool wxApp::SendIdleEvents(wxWindow* win)
-{
- bool needMore = FALSE;
-
- wxIdleEvent event;
- event.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent(event);
-
- if (event.MoreRequested())
- needMore = TRUE;
-
- wxNode* node = win->GetChildren().First();
- while (node)
- {
- wxWindow* win = (wxWindow*) node->Data();
- if (SendIdleEvents(win))
- needMore = TRUE;
-
- node = node->Next();
- }
- return needMore;
-}
-
-void wxApp::DeletePendingObjects()
-{
- wxNode *node = wxPendingDelete.First();
- while (node)
- {
- wxObject *obj = (wxObject *)node->Data();
-
- delete obj;
-
- if (wxPendingDelete.Member(obj))
- delete node;
-
- // Deleting one object may have deleted other pending
- // objects, so start from beginning of list again.
- node = wxPendingDelete.First();
- }
-}
-
-void wxApp::OnEndSession(wxCloseEvent& WXUNUSED(event))
-{
- if (GetTopWindow())
- GetTopWindow()->Close(TRUE);
-}
-
-// Default behaviour: close the application with prompts. The
-// user can veto the close, and therefore the end session.
-void wxApp::OnQueryEndSession(wxCloseEvent& event)
-{
- if (GetTopWindow())
- {
- if (!GetTopWindow()->Close(!event.CanVeto()))
- event.Veto(TRUE);
- }
-}
-
-int wxApp::GetComCtl32Version() const
-{
- // have we loaded COMCTL32 yet?
- HMODULE theModule = ::GetModuleHandle(wxT("COMCTL32"));
- int version = 0;
-
- // if so, then we can check for the version
- if (theModule)