// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "bmpbuttn.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
bitmap "disabled" ,
*/
-#define BUTTON_HEIGHT_FACTOR (EDIT_CONTROL_FACTOR * 1.1)
-
bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos,
wxSize wxBitmapButton::DoGetBestSize() const
{
- wxSize best;
- if (m_bmpNormal.Ok())
- {
- best.x = m_bmpNormal.GetWidth() + 2*m_marginX;
- best.y = m_bmpNormal.GetHeight() + 2*m_marginY;
- }
-
- // all buttons have at least the standard size unless the user explicitly
- // wants them to be of smaller size and used wxBU_EXACTFIT style when
- // creating the button
- if ( !HasFlag(wxBU_EXACTFIT) )
+ if ( m_bmpNormal.Ok() )
{
- wxSize sz = GetDefaultSize();
- if ( best.x < sz.x )
- best.x = sz.x;
- if ( best.y < sz.y )
- best.y = sz.y;
+ wxSize best(m_bmpNormal.GetWidth() + 2*m_marginX,
+ m_bmpNormal.GetHeight() + 2*m_marginY);
+ CacheBestSize(best);
+ return best;
}
- return best;
+ // no idea what our best size should be, defer to the base class
+ return wxBitmapButtonBase::DoGetBestSize();
}
#endif // wxUSE_BMPBUTTON