#include "wx/renderer.h" // this is needed for wxCONTROL_XXX flags
#include "wx/bitmap.h" // wxBitmap used by-value
-class WXDLLIMPEXP_CORE wxTextCtrl;
-class WXDLLEXPORT wxComboPopup;
+class WXDLLIMPEXP_FWD_CORE wxTextCtrl;
+class WXDLLIMPEXP_FWD_CORE wxComboPopup;
//
// New window styles for wxComboCtrlBase
wxCC_POPUP_ON_MOUSE_UP = 0x0002,
// All text is not automatically selected on click
wxCC_NO_TEXT_AUTO_SELECT = 0x0004,
+ // Drop-button stays down as long as popup is displayed.
+ wxCC_BUTTON_STAYS_DOWN = 0x0008,
+ // Drop-button covers the entire control.
+ wxCC_FULL_BUTTON = 0x0010,
+ // Drop-button goes over the custom-border (used under WinVista).
+ wxCC_BUTTON_COVERS_BORDER = 0x0020,
// Internal use: signals creation is complete
wxCC_IFLAG_CREATED = 0x0100,
// Internal use: Set wxTAB_TRAVERSAL to parent when popup is dismissed
wxCC_IFLAG_PARENT_TAB_TRAVERSAL = 0x0800,
// Internal use: Secondary popup window type should be used (if available).
- wxCC_IFLAG_USE_ALT_POPUP = 0x1000
+ wxCC_IFLAG_USE_ALT_POPUP = 0x1000,
+ // Internal use: Skip popup animation.
+ wxCC_IFLAG_DISABLE_POPUP_ANIM = 0x2000,
+ // Internal use: Drop-button is a bitmap button or has non-default size
+ // (but can still be on either side of the control).
+ wxCC_IFLAG_HAS_NONSTANDARD_BUTTON = 0x4000
};
virtual bool Enable(bool enable = true);
virtual bool Show(bool show = true);
virtual bool SetFont(const wxFont& font);
+#if wxUSE_VALIDATORS
+ virtual void SetValidator(const wxValidator &validator);
+ virtual wxValidator *GetValidator();
+#endif // wxUSE_VALIDATORS
// wxTextCtrl methods - for readonly combo they should return
// without errors.
m_iFlags &= ~wxCC_IFLAG_USE_ALT_POPUP;
}
+ // Call with false to disable popup animation, if any.
+ void EnablePopupAnimation( bool enable = true )
+ {
+ if ( enable )
+ m_iFlags &= ~wxCC_IFLAG_DISABLE_POPUP_ANIM;
+ else
+ m_iFlags |= wxCC_IFLAG_DISABLE_POPUP_ANIM;
+ }
+
//
// Utilies needed by the popups or native implementations
//
bool ShouldDrawFocus() const
{
const wxWindow* curFocus = FindFocus();
- return ( !IsPopupShown() &&
- (curFocus == this || (m_btn && curFocus == m_btn)) &&
+ return ( IsPopupWindowState(Hidden) &&
+ (curFocus == m_mainCtrlWnd || (m_btn && curFocus == m_btn)) &&
(m_windowStyle & wxCB_READONLY) );
}
wxByte GetPopupWindowState() const { return m_popupWinState; }
+ // Set value returned by GetMainWindowOfCompositeControl
+ void SetCtrlMainWnd( wxWindow* wnd ) { m_mainCtrlWnd = wnd; }
+
+ // This is public so we can access it from wxComboCtrlTextCtrl
+ virtual wxWindow *GetMainWindowOfCompositeControl()
+ { return m_mainCtrlWnd; }
+
protected:
//
// Installs standard input handler to combo (and optionally to the textctrl)
void InstallInputHandlers();
+ // Flags for DrawButton
+ enum
+ {
+ Button_PaintBackground = 0x0001, // Paints control background below the button
+ Button_BitmapOnly = 0x0002 // Only paints the bitmap
+ };
+
// Draws dropbutton. Using wxRenderer or bitmaps, as appropriate.
- void DrawButton( wxDC& dc, const wxRect& rect, bool paintBg = true );
+ // Flags are defined above.
+ void DrawButton( wxDC& dc, const wxRect& rect, int flags = Button_PaintBackground );
// Call if cursor is on button area or mouse is captured for the button.
//bool HandleButtonMouseEvent( wxMouseEvent& event, bool isInside );
// Standard textctrl positioning routine. Just give it platform-dependant
// textctrl coordinate adjustment.
- void PositionTextCtrl( int textCtrlXAdjust, int textCtrlYAdjust );
+ virtual void PositionTextCtrl( int textCtrlXAdjust, int textCtrlYAdjust );
// event handlers
void OnSizeEvent( wxSizeEvent& event );
void OnFocusEvent(wxFocusEvent& event);
+ void OnIdleEvent(wxIdleEvent& event);
void OnTextCtrlEvent(wxCommandEvent& event);
void OnSysColourChanged(wxSysColourChangedEvent& event);
void OnKeyEvent(wxKeyEvent& event);
// this is for the popup window
wxEvtHandler* m_popupWinEvtHandler;
+ // main (ie. topmost) window of a composite control (default = this)
+ wxWindow* m_mainCtrlWnd;
+
// used to prevent immediate re-popupping incase closed popup
// by clicking on the combo control (needed because of inconsistent
// transient implementation across platforms).
// is the popup window currenty shown?
wxByte m_popupWinState;
+ // should the focus be reset to the textctrl in idle time?
+ bool m_resetFocus;
+
private:
void Init();
// variable has been initialized before the call.
// NOTE: It is not in constructor so the derived class doesn't need to redefine
// a default constructor of its own.
- virtual void Init() { };
+ virtual void Init() { }
virtual ~wxComboPopup();