virtual void Layout(int w);
// renders the cell
- virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2);
+ virtual void Draw(wxDC& WXUNUSED(dc), int WXUNUSED(x), int WXUNUSED(y), int WXUNUSED(view_y1), int WXUNUSED(view_y2)) {}
// proceed drawing actions in case the cell is not visible (scrolled out of screen).
// This is needed to change fonts, colors and so on
- virtual void DrawInvisible(wxDC& dc, int x, int y);
+ virtual void DrawInvisible(wxDC& WXUNUSED(dc), int WXUNUSED(x), int WXUNUSED(y)) {}
// This method returns pointer to the FIRST cell for that
// the condition