#include "wx/wx.h"
#endif
-#if !USE_DOC_VIEW_ARCHITECTURE
-#error You must set USE_DOC_VIEW_ARCHITECTURE to 1 in wx_setup.h!
+#if !wxUSE_DOC_VIEW_ARCHITECTURE
+#error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in wx_setup.h!
#endif
#include "docview.h"
#include "doc.h"
#include "view.h"
-MyFrame *frame = NULL;
+MyFrame *frame = (MyFrame *) NULL;
IMPLEMENT_APP(MyApp)
MyApp::MyApp(void)
{
- m_docManager = NULL;
+ m_docManager = (wxDocManager *) NULL;
}
bool MyApp::OnInit(void)
m_docManager = new wxDocManager;
//// Create a template relating drawing documents to their views
- (void) new wxDocTemplate(m_docManager, "Drawing", "*.drw", "", "drw", "Drawing Doc", "Drawing View",
+ (void) new wxDocTemplate((wxDocManager *) m_docManager, "Drawing", "*.drw", "", "drw", "Drawing Doc", "Drawing View",
CLASSINFO(DrawingDocument), CLASSINFO(DrawingView));
//// Create a template relating text documents to their views
CLASSINFO(TextEditDocument), CLASSINFO(TextEditView));
//// Create the main frame window
- frame = new MyFrame(m_docManager, NULL, "DocView Demo", wxPoint(0, 0), wxSize(500, 400), wxDEFAULT_FRAME_STYLE);
+ frame = new MyFrame((wxDocManager *) m_docManager, (wxFrame *) NULL, (const wxString) "DocView Demo", wxPoint(0, 0), wxSize(500, 400), wxDEFAULT_FRAME_STYLE);
//// Give it an icon (this is ignored in MDI mode: uses resources)
#ifdef __WXMSW__
//// Make a menubar
wxMenu *file_menu = new wxMenu;
- wxMenu *edit_menu = NULL;
+ wxMenu *edit_menu = (wxMenu *) NULL;
file_menu->Append(wxID_NEW, "&New...");
file_menu->Append(wxID_OPEN, "&Open...");
file_menu->AppendSeparator();
file_menu->Append(wxID_EXIT, "E&xit");
- wxMenu *edit_menu = NULL;
+ wxMenu *edit_menu = (wxMenu *) NULL;
if (isCanvas)
{
const wxPoint& pos, const wxSize& size, long type):
wxDocMDIParentFrame(manager, frame, -1, title, pos, size, type, "myFrame")
{
- editMenu = NULL;
+ editMenu = (wxMenu *) NULL;
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )