#ifndef _WX_DCCLIENT_H_
#define _WX_DCCLIENT_H_
-#ifdef __GNUG__
- #pragma interface "dcclient.h"
+#if defined(__GNUG__) && !defined(__APPLE__)
+#pragma interface "dcclient.h"
#endif
#include "wx/dc.h"
-// -----------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
// fwd declarations
-// -----------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
class WXDLLEXPORT wxWindowDC;
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxWindowDC : public wxDC
{
DECLARE_DYNAMIC_CLASS(wxWindowDC)
-
+
public:
wxWindowDC();
wxWindowDC( wxWindow *win );
-
+
~wxWindowDC();
-
+
// TODO this function is Motif-only for now - should it go into base class?
void Clear(const wxRect& rect);
-
+
// implement base class pure virtuals
// ----------------------------------
-
+
virtual void Clear();
-
+
virtual void SetFont(const wxFont& font);
virtual void SetPen(const wxPen& pen);
virtual void SetBrush(const wxBrush& brush);
virtual void SetBackgroundMode(int mode);
virtual void SetPalette(const wxPalette& palette);
virtual void SetLogicalFunction( int function );
-
+
virtual void SetTextForeground(const wxColour& colour);
virtual void SetTextBackground(const wxColour& colour);
-
- virtual long GetCharHeight() const;
- virtual long GetCharWidth() const;
- virtual void GetTextExtent(const wxString& string,
- long *x, long *y,
- long *descent = NULL,
- long *externalLeading = NULL,
- wxFont *theFont = NULL) const;
-
+
+ virtual wxCoord GetCharHeight() const;
+ virtual wxCoord GetCharWidth() const;
+ virtual void DoGetTextExtent(const wxString& string,
+ wxCoord *x, wxCoord *y,
+ wxCoord *descent = NULL,
+ wxCoord *externalLeading = NULL,
+ wxFont *theFont = NULL) const;
+
virtual bool CanDrawBitmap() const;
virtual bool CanGetTextExtent() const;
-
+
virtual int GetDepth() const;
virtual wxSize GetPPI() const;
-
+
virtual void DestroyClippingRegion();
-
+
// Helper function for setting clipping
- void SetDCClipping();
-
+ void SetDCClipping(WXRegion region);
+
// implementation from now on
// --------------------------
-
+
WXGC GetGC() const { return m_gc; }
WXGC GetBackingGC() const { return m_gcBacking; }
WXDisplay* GetDisplay() const { return m_display; }
bool GetAutoSetting() const { return m_autoSetting; }
void SetAutoSetting(bool flag) { m_autoSetting = flag; }
-
+
protected:
- virtual void DoFloodFill(long x, long y, const wxColour& col,
- int style = wxFLOOD_SURFACE);
-
- virtual bool DoGetPixel(long x, long y, wxColour *col) const;
-
- virtual void DoDrawPoint(long x, long y);
- virtual void DoDrawLine(long x1, long y1, long x2, long y2);
-
- virtual void DoDrawArc(long x1, long y1,
- long x2, long y2,
- long xc, long yc);
- virtual void DoDrawEllipticArc(long x, long y, long w, long h,
- double sa, double ea);
-
- virtual void DoDrawRectangle(long x, long y, long width, long height);
- virtual void DoDrawRoundedRectangle(long x, long y,
- long width, long height,
- double radius);
- virtual void DoDrawEllipse(long x, long y, long width, long height);
-
- virtual void DoCrossHair(long x, long y);
-
- virtual void DoDrawText(const wxString& text, long x, long y);
-
- virtual bool DoBlit(long xdest, long ydest, long width, long height,
- wxDC *source, long xsrc, long ysrc,
- int rop = wxCOPY, bool useMask = FALSE);
-
+ // note that this function will call colour.SetPixel,
+ // and will do one of curCol = colour, curCol = wxWHITE, curCol = wxBLACK
+ // roundToWhite has an effect for monochrome display only
+ // if roundToWhite == TRUE then the colour will be set to white unless
+ // it is RGB 0x000000;if roundToWhite == FALSE the colour wull be set to
+ // black unless it id RGB 0xffffff
+ int CalculatePixel(wxColour& colour, wxColour& curCol,
+ bool roundToWhite) const;
+ // sets the foreground pixel taking into account the
+ // currently selected logical operation
+ void SetForegroundPixelWithLogicalFunction(int pixel);
+
+ virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
+ int style = wxFLOOD_SURFACE);
+
+ virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
+
+ virtual void DoDrawPoint(wxCoord x, wxCoord y);
+ virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
+
+ virtual void DoDrawArc(wxCoord x1, wxCoord y1,
+ wxCoord x2, wxCoord y2,
+ wxCoord xc, wxCoord yc);
+ virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h,
+ double sa, double ea);
+
+ virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
+ virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y,
+ wxCoord width, wxCoord height,
+ double radius);
+ virtual void DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
+
+ virtual void DoCrossHair(wxCoord x, wxCoord y);
+
+ virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y);
+ virtual void DoDrawRotatedText(const wxString &text, wxCoord x, wxCoord y, double angle);
+
+ virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
+ wxDC *source, wxCoord xsrc, wxCoord ysrc,
+ int rop = wxCOPY, bool useMask = FALSE, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
+
virtual void DoSetClippingRegionAsRegion(const wxRegion& region);
- virtual void DoSetClippingRegion(long x, long y,
- long width, long height);
-
+ virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
+ wxCoord width, wxCoord height);
+
virtual void DoDrawLines(int n, wxPoint points[],
- long xoffset, long yoffset);
+ wxCoord xoffset, wxCoord yoffset);
virtual void DoDrawPolygon(int n, wxPoint points[],
- long xoffset, long yoffset,
- int fillStyle = wxODDEVEN_RULE);
+ wxCoord xoffset, wxCoord yoffset,
+ int fillStyle = wxODDEVEN_RULE);
+
+ void DoGetSize( int *width, int *height ) const;
-#if wxUSE_SPLINES
- virtual void DoDrawSpline(wxList *points);
-#endif // wxUSE_SPLINES
+ // common part of constructors
+ void Init();
WXGC m_gc;
WXGC m_gcBacking;
WXDisplay* m_display;
wxWindow* m_window;
- WXRegion m_currentRegion; // Current clipping region (incl. paint clip region)
- WXRegion m_userRegion; // User-defined clipping region
- WXPixmap m_pixmap; // Pixmap for drawing on
+ // Pixmap for drawing on
+ WXPixmap m_pixmap;
+ // Last clipping region set on th GC, this is the combination
+ // of paint clipping region and all user-defined clipping regions
+ WXRegion m_clipRegion;
// Not sure if we'll need all of these
int m_backgroundPixel;
wxColour m_currentColour;
- // int m_currentBkMode;
int m_currentPenWidth ;
int m_currentPenJoin ;
int m_currentPenCap ;
int m_currentPenDashCount ;
- char* m_currentPenDash ;
+ wxX11Dash* m_currentPenDash ;
wxBitmap m_currentStipple ;
int m_currentStyle ;
int m_currentFill ;
class WXDLLEXPORT wxPaintDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxPaintDC)
-
+
public:
wxPaintDC() { }
wxPaintDC(wxWindow* win);
-
+
~wxPaintDC();
};
class WXDLLEXPORT wxClientDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxClientDC)
-
+
public:
wxClientDC() { }
wxClientDC(wxWindow* win) : wxWindowDC(win) { }
};
#endif
- // _WX_DCCLIENT_H_
+// _WX_DCCLIENT_H_