// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_FILELOC_H_
-#define _WX_FILELOC_H_
+#ifndef _WX_STDPATHS_H_
+#define _WX_STDPATHS_H_
+
+#include "wx/string.h"
+
+#if defined(__WXMAC__)
+class WXDLLIMPEXP_BASE wxStandardPathsCF;
+#define wxStandardPaths wxStandardPathsCF
+#else
+class WXDLLIMPEXP_BASE wxStandardPaths;
+#endif
// ----------------------------------------------------------------------------
// wxStandardPaths returns the standard locations in the file system
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_BASE wxStandardPaths
+class WXDLLIMPEXP_BASE wxStandardPathsBase
{
public:
+ // return the global standard paths object
+ static wxStandardPaths& Get();
+
+
// return the directory with system config files:
- // /etc under Unix, c:\Windows under Windows, /Library/Preferences for Mac
- static wxString GetConfigDir();
+ // /etc under Unix, c:\Documents and Settings\All Users\Application Data
+ // under Windows, /Library/Preferences for Mac
+ virtual wxString GetConfigDir() const = 0;
// return the directory for the user config files:
// $HOME under Unix, c:\Documents and Settings\username under Windows,
//
// only use this if you have a single file to put there, otherwise
// GetUserDataDir() is more appropriate
- static wxString GetUserConfigDir();
+ virtual wxString GetUserConfigDir() const = 0;
// return the location of the applications global, i.e. not user-specific,
// data files
//
- // /usr/share/appname under Unix, c:\Program Files\appname under Windows,
- // Contents app bundle directory under Mac
- static wxString GetDataDir();
+ // prefix/share/appname under Unix, c:\Program Files\appname under Windows,
+ // appname.app/Contents/SharedSupport app bundle directory under Mac
+ virtual wxString GetDataDir() const = 0;
// return the location for application data files which are host-specific
//
// same as GetDataDir() except under Unix where it is /etc/appname
- static wxString GetLocalDataDir();
+ virtual wxString GetLocalDataDir() const;
// return the directory for the user-dependent application data files
//
// $HOME/.appname under Unix,
// c:\Documents and Settings\username\Application Data\appname under Windows
- // and ~/Library/appname under Mac
- static wxString GetUserDataDir();
+ // and ~/Library/Application Support/appname under Mac
+ virtual wxString GetUserDataDir() const = 0;
// return the directory for user data files which shouldn't be shared with
// the other machines
//
// same as GetUserDataDir() for all platforms except Windows where it is
// the "Local Settings\Application Data\appname" directory
- static wxString GetUserLocalDataDir();
+ virtual wxString GetUserLocalDataDir() const;
// return the directory where the loadable modules (plugins) live
//
- // /usr/lib/appname under Unix, program directory under Windows and
+ // prefix/lib/appname under Unix, program directory under Windows and
// Contents/Plugins app bundle subdirectory under Mac
- static wxString GetPluginsDir();
+ virtual wxString GetPluginsDir() const = 0;
+
+
+ // virtual dtor for the base class
+ virtual ~wxStandardPathsBase();
+
+protected:
+ // append "/appname" suffix if the app name is set (doesn't append the
+ // slash if dir already ends with a slash or dot)
+ static wxString AppendAppName(const wxString& dir);
};
-#endif // _WX_FILELOC_H_
+#if defined(__WXMSW__)
+ #include "wx/msw/stdpaths.h"
+#elif defined(__WXMAC__) || defined(__WXCOCOA__)
+ #include "wx/mac/corefoundation/stdpaths.h"
+#elif defined(__OS2__)
+ #include "wx/os2/stdpaths.h"
+#elif defined(__UNIX__)
+ #include "wx/unix/stdpaths.h"
+#endif
+
+#endif // _WX_STDPATHS_H_