+ virtual wxString GetPluginsDir() const = 0;
+
+ // get resources directory: resources are auxiliary files used by the
+ // application and include things like image and sound files
+ //
+ // same as GetDataDir() for all platforms except Mac where it returns
+ // Contents/Resources subdirectory of the app bundle
+ virtual wxString GetResourcesDir() const { return GetDataDir(); }
+
+ // get localized resources directory containing the resource files of the
+ // specified category for the given language
+ //
+ // in general this is just GetResourcesDir()/lang under Windows and Unix
+ // and GetResourcesDir()/lang.lproj under Mac but is something quite
+ // different under Unix for message catalog category (namely the standard
+ // prefix/share/locale/lang/LC_MESSAGES)
+ virtual wxString
+ GetLocalizedResourcesDir(const wxString& lang,
+ ResourceCat WXUNUSED(category)
+ = ResourceCat_None) const
+ {
+ return GetResourcesDir() + wxFILE_SEP_PATH + lang;
+ }
+
+ // return the "Documents" directory for the current user
+ //
+ // C:\Documents and Settings\username\Documents under Windows,
+ // $HOME under Unix and ~/Documents under Mac
+ virtual wxString GetDocumentsDir() const;
+
+ // return the temporary directory for the current user
+ virtual wxString GetTempDir() const;
+
+
+ // virtual dtor for the base class
+ virtual ~wxStandardPathsBase();
+
+protected:
+ // append "/appname" suffix if the app name is set (doesn't append the
+ // slash if dir already ends with a slash or dot)
+ static wxString AppendAppName(const wxString& dir);
+};
+
+#if wxUSE_STDPATHS
+ #if defined(__WXMSW__)
+ #include "wx/msw/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ // We want CoreFoundation paths on both CarbonLib and Darwin (for all ports)
+ #elif defined(__WXMAC__) || defined(__DARWIN__)
+ #include "wx/mac/corefoundation/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ #elif defined(__OS2__)
+ #include "wx/os2/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ #elif defined(__UNIX__)
+ #include "wx/unix/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ #elif defined(__PALMOS__)
+ #include "wx/palmos/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ #endif
+#endif
+
+// ----------------------------------------------------------------------------
+// Minimal generic implementation
+// ----------------------------------------------------------------------------
+
+// NB: Note that this minimal implementation is compiled in even if
+// wxUSE_STDPATHS=0, so that our code can still use wxStandardPaths.
+
+#ifndef wxHAS_NATIVE_STDPATHS
+class WXDLLIMPEXP_BASE wxStandardPaths : public wxStandardPathsBase
+{
+public:
+ void SetInstallPrefix(const wxString& prefix) { m_prefix = prefix; }
+ wxString GetInstallPrefix() const { return m_prefix; }
+
+ virtual wxString GetExecutablePath() const { return m_prefix; }
+ virtual wxString GetConfigDir() const { return m_prefix; }
+ virtual wxString GetUserConfigDir() const { return m_prefix; }
+ virtual wxString GetDataDir() const { return m_prefix; }
+ virtual wxString GetLocalDataDir() const { return m_prefix; }
+ virtual wxString GetUserDataDir() const { return m_prefix; }
+ virtual wxString GetPluginsDir() const { return m_prefix; }
+ virtual wxString GetDocumentsDir() const { return m_prefix; }
+
+private:
+ wxString m_prefix;