+\membersection{wxStandardPaths::GetResourcesDir}\label{wxstandardpathsgetresourcesdir}
+
+\constfunc{wxString}{GetResourcesDir}{\void}
+
+Return the directory where the application resource files are located. The
+resources are the auxiliary data files needed for the application to run and
+include, for example, image and sound files it might use.
+
+This function is the same as \helpref{GetDataDir}{wxstandardpathsgetdatadir} for
+all platforms except Mac OS X.
+
+Example return values:
+\begin{itemize}
+ \item Unix: \texttt{\textit{prefix}/share/\textit{appname}}
+ \item Windows: the directory where the executable file is located
+ \item Mac: \texttt{\textit{appname}.app/Contents/Resources} bundle subdirectory
+\end{itemize}
+
+\newsince{2.7.0}
+
+
+\wxheading{See also}
+
+\helpref{GetLocalizedResourcesDir}{wxstandardpathsgetlocalizedresourcesdir}
+
+\membersection{wxStandardPaths::GetTempDir}\label{wxstandardpathsgettempdir}
+
+\constfunc{wxString}{GetTempDir}{\void}
+
+Return the directory for storing temporary files. To create unique temporary files,
+it is best to use \helpref{wxFileName::CreateTempFileName}{wxfilenamecreatetempfilename} for correct behaviour when
+multiple processes are attempting to create temporary files.