wxCFStringRef cfName(theName) ;
fontFamilies.Add(cfName.AsString(wxLocale::GetSystemEncoding()));
}
- else if (status == kATSIterationScopeModified) // Make sure the font database hasnÕt changed.
+ else if (status == kATSIterationScopeModified) // Make sure the font database hasn't changed.
{
// reset the iterator
status = ATSFontFamilyIteratorReset (kATSFontContextLocal, nil, nil,