/////////////////////////////////////////////////////////////////////////////
-// Name: event.cpp
+// Name: src/common/event.cpp
// Purpose: Event classes
// Author: Julian Smart
// Modified by:
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) && !defined(__EMX__)
-// Some older compilers (such as EMX) cannot handle
-// #pragma interface/implementation correctly, iff
-// #pragma implementation is used in _two_ translation
-// units (as created by e.g. event.cpp compiled for
-// libwx_base and event.cpp compiled for libwx_gui_core).
-// So we must not use those pragmas for those compilers in
-// such files.
- #pragma implementation "event.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#endif
#ifndef WX_PRECOMP
- #include "wx/defs.h"
#include "wx/app.h"
#include "wx/list.h"
delete m_dynamicEvents;
};
+ if (m_pendingEvents)
+ m_pendingEvents->DeleteContents(true);
delete m_pendingEvents;
#if wxUSE_THREADS
delete m_eventsLocker;
m_eventsLocker = NULL;
#endif
-};
+}
#endif // wxUSE_THREADS
wxLEAVE_CRIT_SECT(*wxPendingEventsLocker);
- // 3) Inform the system that new pending events are somwehere,
+ // 3) Inform the system that new pending events are somewhere,
// and that these should be processed in idle time.
wxWakeUpIdle();
}
{
wxEvent *event = (wxEvent *)node->GetData();
+ // It's importan we remove event from list before processing it.
+ // Else a nested event loop, for example from a modal dialog, might
+ // process the same event again.
m_pendingEvents->Erase(node);
wxLEAVE_CRIT_SECT( Lock() );
}
return false;
-};
+}
void wxEvtHandler::DoSetClientObject( wxClientData *data )
{