+/// Set list style
+bool wxRichTextCtrl::SetListStyle(const wxRichTextRange& range, wxRichTextListStyleDefinition* def, int flags, int startFrom, int specifiedLevel)
+{
+ return GetBuffer().SetListStyle(range.ToInternal(), def, flags, startFrom, specifiedLevel);
+}
+
+bool wxRichTextCtrl::SetListStyle(const wxRichTextRange& range, const wxString& defName, int flags, int startFrom, int specifiedLevel)
+{
+ return GetBuffer().SetListStyle(range.ToInternal(), defName, flags, startFrom, specifiedLevel);
+}
+
+/// Clear list for given range
+bool wxRichTextCtrl::ClearListStyle(const wxRichTextRange& range, int flags)
+{
+ return GetBuffer().ClearListStyle(range.ToInternal(), flags);
+}
+
+/// Number/renumber any list elements in the given range
+bool wxRichTextCtrl::NumberList(const wxRichTextRange& range, wxRichTextListStyleDefinition* def, int flags, int startFrom, int specifiedLevel)
+{
+ return GetBuffer().NumberList(range.ToInternal(), def, flags, startFrom, specifiedLevel);
+}
+
+bool wxRichTextCtrl::NumberList(const wxRichTextRange& range, const wxString& defName, int flags, int startFrom, int specifiedLevel)
+{
+ return GetBuffer().NumberList(range.ToInternal(), defName, flags, startFrom, specifiedLevel);
+}
+
+/// Promote the list items within the given range. promoteBy can be a positive or negative number, e.g. 1 or -1
+bool wxRichTextCtrl::PromoteList(int promoteBy, const wxRichTextRange& range, wxRichTextListStyleDefinition* def, int flags, int specifiedLevel)
+{
+ return GetBuffer().PromoteList(promoteBy, range.ToInternal(), def, flags, specifiedLevel);
+}
+
+bool wxRichTextCtrl::PromoteList(int promoteBy, const wxRichTextRange& range, const wxString& defName, int flags, int specifiedLevel)
+{
+ return GetBuffer().PromoteList(promoteBy, range.ToInternal(), defName, flags, specifiedLevel);
+}
+
+const wxArrayString& wxRichTextCtrl::GetAvailableFontNames()
+{
+ if (sm_availableFontNames.GetCount() == 0)
+ {
+ sm_availableFontNames = wxFontEnumerator::GetFacenames();
+ sm_availableFontNames.Sort();
+ }
+ return sm_availableFontNames;
+}
+
+void wxRichTextCtrl::ClearAvailableFontNames()
+{
+ sm_availableFontNames.Clear();
+}
+