self.shapes = []
self.dragImage = None
self.dragShape = None
+ self.hiliteShape = None
self.SetCursor(wxStockCursor(wxCURSOR_ARROW))
self.bg_bmp = images.getBackgroundBitmap()
# Make a shape from an image and mask. This one will demo
# dragging outside the window
bmp = images.getTestStarBitmap()
- #mask = wxMaskColour(bmp, wxWHITE)
- #bmp.SetMask(mask)
shape = DragShape(bmp)
shape.pos = wxPoint(5, 5)
shape.fullscreen = true
dc.DestroyClippingRegion()
-
-
def OnEraseBackground(self, evt):
dc = evt.GetDC()
if not dc:
dc = wxClientDC(self)
+ rect = self.GetUpdateRegion().GetBox()
+ dc.SetClippingRegion(rect.x, rect.y, rect.width, rect.height)
self.TileBackground(dc)
self.dragImage.EndDrag()
self.dragImage = None
- # reposition and draw the shape
- pt = evt.GetPosition()
- newPos = wxPoint(self.dragShape.pos.x + (pt.x - self.dragStartPos.x),
- self.dragShape.pos.y + (pt.y - self.dragStartPos.y))
-
dc = wxClientDC(self)
- self.dragShape.pos = newPos
+ if self.hiliteShape:
+ self.hiliteShape.Draw(dc)
+ self.hiliteShape = None
+
+ # reposition and draw the shape
+ self.dragShape.pos = self.dragShape.pos + evt.GetPosition() - self.dragStartPos
self.dragShape.shown = true
self.dragShape.Draw(dc)
self.dragShape = None
if self.dragShape and not self.dragImage:
# only start the drag after having moved a couple pixels
- tolerance = 4
+ tolerance = 2
pt = evt.GetPosition()
dx = abs(pt.x - self.dragStartPos.x)
dy = abs(pt.y - self.dragStartPos.y)
if dx <= tolerance and dy <= tolerance:
return
+ # erase the shape since it will be drawn independently now
+ dc = wxClientDC(self)
+ self.dragShape.shown = false
+ self.EraseShape(self.dragShape, dc)
+
+
if self.dragShape.text:
self.dragImage = wxDragString(self.dragShape.text,
wxStockCursor(wxCURSOR_HAND))
self.dragImage = wxDragImage(self.dragShape.bmp,
wxStockCursor(wxCURSOR_HAND))
- newPos = wxPoint(self.dragShape.pos.x + (pt.x - self.dragStartPos.x),
- self.dragShape.pos.y + (pt.y - self.dragStartPos.y))
-
- if self.dragShape.fullscreen:
- newPos = self.ClientToScreen(newPos)
- self.dragImage.BeginDrag((0,0), self, true)
- else:
- self.dragImage.BeginDrag((0,0), self)
-
+ hotspot = self.dragStartPos - self.dragShape.pos
+ self.dragImage.BeginDrag(hotspot, self, self.dragShape.fullscreen)
- # erase the shape since it will be drawn independently now
- dc = wxClientDC(self)
- self.dragShape.shown = false
- self.EraseShape(self.dragShape, dc)
-
- self.dragImage.Move(newPos)
+ self.dragImage.Move(pt)
self.dragImage.Show()
- # if we have shape and image then move it.
+ # if we have shape and image then move it, posibly highlighting another shape.
elif self.dragShape and self.dragImage:
- pt = evt.GetPosition()
- newPos = wxPoint(self.dragShape.pos.x + (pt.x - self.dragStartPos.x),
- self.dragShape.pos.y + (pt.y - self.dragStartPos.y))
- if self.dragShape.fullscreen:
- newPos = self.ClientToScreen(newPos)
-
- self.dragImage.Move(newPos)
+ onShape = self.FindShape(evt.GetPosition())
+ unhiliteOld = false
+ hiliteNew = false
+
+ # figure out what to hilite and what to unhilite
+ if self.hiliteShape:
+ if onShape is None or self.hiliteShape is not onShape:
+ unhiliteOld = true
+
+ if onShape and onShape is not self.hiliteShape and onShape.shown:
+ hiliteNew = TRUE
+
+ # if needed, hide the drag image so we can update the window
+ if unhiliteOld or hiliteNew:
+ self.dragImage.Hide()
+
+ if unhiliteOld:
+ dc = wxClientDC(self)
+ self.hiliteShape.Draw(dc)
+ self.hiliteShape = None
+
+ if hiliteNew:
+ dc = wxClientDC(self)
+ self.hiliteShape = onShape
+ self.hiliteShape.Draw(dc, wxINVERT)
+
+ # now move it and show it again if needed
+ self.dragImage.Move(evt.GetPosition())
+ if unhiliteOld or hiliteNew:
+ self.dragImage.Show()
#----------------------------------------------------------------------