class WXDLLEXPORT wxStatusBar;
class WXDLLEXPORT wxToolBar;
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// wxFrame-specific (i.e. not for wxDialog) styles
+#define wxFRAME_NO_TASKBAR 0x0002 // No taskbar button (MSW only)
+#define wxFRAME_TOOL_WINDOW 0x0004 // No taskbar button, no system menu
+#define wxFRAME_FLOAT_ON_PARENT 0x0008 // Always above its parent
+#define wxFRAME_SHAPED 0x0010 // Create a window that is able to be shaped
+
// ----------------------------------------------------------------------------
// wxFrame is a top-level window with optional menubar, statusbar and toolbar
//
#if wxUSE_STATUSBAR
// create the main status bar by calling OnCreateStatusBar()
virtual wxStatusBar* CreateStatusBar(int number = 1,
- long style = wxST_SIZEGRIP,
+ long style = wxST_SIZEGRIP|wxFULL_REPAINT_ON_RESIZE,
wxWindowID winid = 0,
const wxString& name =
wxStatusLineNameStr);
virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
// sets the main status bar
- void SetStatusBar(wxStatusBar *statBar) { m_frameStatusBar = statBar; }
+ void SetStatusBar(wxStatusBar *statBar)
+ { m_frameStatusBar = statBar; PositionStatusBar(); }
// forward these to status bar
virtual void SetStatusText(const wxString &text, int number = 0);
// if you are hiding the help, TRUE otherwise
virtual void DoGiveHelp(const wxString& text, bool show);
-#ifdef WXWIN_COMPATIBILITY_2_2
+#if WXWIN_COMPATIBILITY_2_2
// call this to simulate a menu command
bool Command(int winid) { return ProcessCommand(winid); }
#endif // WXWIN_COMPATIBILITY_2_2