*/
enum wxLanguage
{
- /// User's default/preffered language as got from OS.
+ /// User's default/preferred language as got from OS.
wxLANGUAGE_DEFAULT,
/// Unknown language, returned if wxLocale::GetSystemLanguage fails.
/**
- wxLanguageInfo: encapsulates wxLanguage to OS native lang.desc.
+ This is the layout direction stored in wxLanguageInfo and returned by
+ wxApp::GetLayoutDirection(), wxWindow::GetLayoutDirection(),
+ wxDC::GetLayoutDirection() for RTL (right-to-left) languages support.
+*/
+enum wxLayoutDirection
+{
+ wxLayout_Default,
+ wxLayout_LeftToRight,
+ wxLayout_RightToLeft
+};
+
+/**
+ Encapsulates ::wxLanguage in a OS native lang.desc.
translation information
*/
struct WXDLLIMPEXP_BASE wxLanguageInfo
{
- /// wxLanguage id. It should be greater than wxLANGUAGE_USER_DEFINED.
+ /// ::wxLanguage id. It should be greater than @c wxLANGUAGE_USER_DEFINED.
int Language;
- wxString CanonicalName; //!< Canonical name, e.g. fr_FR.
-#ifdef __WXMSW__
- wxUint32 WinLang, //!< Win32 language identifiers (LANG_xxxx, SUBLANG_xxxx).
- WinSublang;
-#endif // __WXMSW__
- wxString Description; //!< Human-readable name of the language.
+
+ /// Canonical name of the language, e.g. @c fr_FR.
+ wxString CanonicalName;
+
+ //@{
+ /**
+ Win32 language identifiers (LANG_xxxx, SUBLANG_xxxx).
+
+ @onlyfor{wxmsw}
+ */
+ wxUint32 WinLang, WinSublang;
+ //@}
+
+ /// Human-readable name of the language.
+ wxString Description;
+
+ /// The layout direction used for this language.
wxLayoutDirection LayoutDirection;
-#ifdef __WXMSW__
/// Return the LCID corresponding to this language.
+ /// @onlyfor{wxmsw}
wxUint32 GetLCID() const;
-#endif // __WXMSW__
/// Return the locale name corresponding to this language usable with
- /// setlocale() on the current system
+ /// @c setlocale() on the current system.
wxString GetLocaleName() const;
};
@endWxPerlOnly
@library{wxbase}
- @category{misc}
+ @category{cfg}
- @see @ref overview_internationalization, @ref page_samples_internat, wxXLocale
+ @see @ref overview_i18n, @ref page_samples_internat, wxXLocale
*/
class wxLocale
{
*/
virtual ~wxLocale();
- //@{
/**
Add a catalog for use with the current locale: it is searched for in standard
places (current directory first, then the system one), but you may also prepend
All loaded catalogs will be used for message lookup by GetString() for
the current locale.
- Returns @true if catalog was successfully loaded, @false otherwise (which might
- mean that the catalog is not found or that it isn't in the correct format).
-
- The second form of this method takes two additional arguments,
- @a msgIdLanguage and @a msgIdCharset.
-
- @a msgIdLanguage specifies the language of "msgid" strings in source code
- (i.e. arguments to GetString(), wxGetTranslation() and the _() macro).
- It is used if AddCatalog() cannot find any catalog for current language:
- if the language is same as source code language, then strings from source
- code are used instead.
-
- @a msgIdCharset lets you specify the charset used for msgids in sources
- in case they use 8-bit characters (e.g. German or French strings).
- This argument has no effect in Unicode build, because literals in sources are
- Unicode strings; you have to use compiler-specific method of setting the right
- charset when compiling with Unicode.
-
- By default (i.e. when you use the first form), msgid strings are assumed
+ In this overload, @c msgid strings are assumed
to be in English and written only using 7-bit ASCII characters.
If you have to deal with non-English strings or 8-bit characters in the
source code, see the instructions in @ref overview_nonenglish.
+
+ @return
+ @true if catalog was successfully loaded, @false otherwise (which might
+ mean that the catalog is not found or that it isn't in the correct format).
*/
bool AddCatalog(const wxString& domain);
+
+ /**
+ Add a catalog for use with the current locale: it is searched for in standard
+ places (current directory first, then the system one), but you may also prepend
+ additional directories to the search path with AddCatalogLookupPathPrefix().
+
+ All loaded catalogs will be used for message lookup by GetString() for
+ the current locale.
+
+ This overload takes two additional arguments, @a msgIdLanguage and @a msgIdCharset.
+
+ @param domain
+ The catalog domain to add.
+
+ @param msgIdLanguage
+ Specifies the language of "msgid" strings in source code
+ (i.e. arguments to GetString(), wxGetTranslation() and the _() macro).
+ It is used if AddCatalog() cannot find any catalog for current language:
+ if the language is same as source code language, then strings from source
+ code are used instead.
+
+ @param msgIdCharset
+ Lets you specify the charset used for msgids in sources
+ in case they use 8-bit characters (e.g. German or French strings).
+ This argument has no effect in Unicode build, because literals in sources are
+ Unicode strings; you have to use compiler-specific method of setting the right
+ charset when compiling with Unicode.
+
+ @return
+ @true if catalog was successfully loaded, @false otherwise (which might
+ mean that the catalog is not found or that it isn't in the correct format).
+ */
bool AddCatalog(const wxString& domain, wxLanguage msgIdLanguage,
const wxString& msgIdCharset);
- //@}
/**
Add a prefix to the catalog lookup path: the message catalog files will
@see GetLanguageInfo()
*/
- static wxLanguageInfo* FindLanguageInfo(const wxString& locale);
+ static const wxLanguageInfo* FindLanguageInfo(const wxString& locale);
/**
Returns the canonical form of current locale name. Canonical form is the
const wxString& domain = wxEmptyString) const;
/**
- Returns wxLanguage() constant of current language.
+ Returns the ::wxLanguage constant of current language.
Note that you can call this function only if you used the form of
- Init() that takes wxLanguage argument.
+ Init() that takes ::wxLanguage argument.
*/
int GetLanguage() const;
as an argument to this function and in this case the result of
GetSystemLanguage() is used.
*/
- static wxLanguageInfo* GetLanguageInfo(int lang) const;
+ static const wxLanguageInfo* GetLanguageInfo(int lang);
/**
Returns English name of the given language or empty string if this
See GetLanguageInfo() for a remark about special meaning of @c wxLANGUAGE_DEFAULT.
*/
- static wxString GetLanguageName(int lang) const;
+ static wxString GetLanguageName(int lang);
/**
Returns the locale name as passed to the constructor or Init().
@remarks Domains are searched in the last to first order, i.e. catalogs
added later override those added before.
*/
- const wxString& GetString(const wxString& origString,
- const wxString& domain = wxEmptyString) const;
+ virtual const wxString& GetString(const wxString& origString,
+ const wxString& domain = wxEmptyString) const;
/**
Retrieves the translation for a string in all loaded domains unless the @a domain
@remarks Domains are searched in the last to first order, i.e. catalogs
added later override those added before.
*/
- const wxString& GetString(const wxString& origString,
- const wxString& origString2,
- size_t n,
- const wxString& domain = wxEmptyString) const;
+ virtual const wxString& GetString(const wxString& origString,
+ const wxString& origString2, size_t n,
+ const wxString& domain = wxEmptyString) const;
/**
Returns current platform-specific locale name as passed to setlocale().
Returns wxFontEncoding() value or @c wxFONTENCODING_SYSTEM if it
couldn't be determined.
*/
- static wxFontEncoding GetSystemEncoding() const;
+ static wxFontEncoding GetSystemEncoding();
/**
Tries to detect the name of the user's default font encoding.
Returns a user-readable string value or an empty string if it couldn't be
determined.
*/
- static wxString GetSystemEncodingName() const;
+ static wxString GetSystemEncodingName();
/**
Tries to detect the user's default language setting.
- Returns wxLanguage value or @b wxLANGUAGE_UNKNOWN if the language-guessing
+ Returns the ::wxLanguage value or @b wxLANGUAGE_UNKNOWN if the language-guessing
algorithm failed.
*/
- static int GetSystemLanguage() const;
+ static int GetSystemLanguage();
/**
Initializes the wxLocale instance.
try to translate the messages using the message catalogs for this locale.
@param language
- wxLanguage identifier of the locale.
+ ::wxLanguage identifier of the locale.
@c wxLANGUAGE_DEFAULT has special meaning -- wxLocale will use system's
default language (see GetSystemLanguage()).
@param flags
iso8859-2 and windows-1250. See @ref overview_nonenglish for
detailed description of this behaviour.
Note that this flag is meaningless in Unicode build.
+
+ @return @true on success or @false if the given locale couldn't be set.
+ */
+ bool Init(int language = wxLANGUAGE_DEFAULT,
+ int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING);
+
+ /**
+ @deprecated
+ This form is deprecated, use the other one unless you know what you are doing.
+
@param name
The name of the locale. Only used in diagnostic messages.
@param short
between well-known pair like iso8859-1 and windows-1252 or iso8859-2
and windows-1250.
See @ref overview_nonenglish for detailed description of this behaviour.
-
- @return @true on success or @false if the given locale couldn't be set.
- */
- bool Init(int language = wxLANGUAGE_DEFAULT,
- int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING);
-
- /**
- @deprecated
- This form is deprecated, use the other one unless you know what you are doing.
*/
- bool Init(const wxString& name,
- const wxString& short = wxEmptyString,
- const wxString& locale = wxEmptyString,
- bool bLoadDefault = true,
+ bool Init(const wxString& name, const wxString& short = wxEmptyString,
+ const wxString& locale = wxEmptyString, bool bLoadDefault = true,
bool bConvertEncoding = false);
/**
this locale. For example in Windows 2000 and Windows XP, support for many
locales is not installed by default. Returns @true if the locale is
supported.
- The argument @a lang is the wxLanguage identifier. To obtain this for a
- given a two letter ISO language code, use
- FindLanguageInfo() to obtain its
- wxLanguageInfo structure. See AddLanguage() for
- the wxLanguageInfo description.
+
+ The argument @a lang is the ::wxLanguage identifier. To obtain this for a
+ given a two letter ISO language code, use FindLanguageInfo() to obtain its
+ wxLanguageInfo structure.
+ See AddLanguage() for the wxLanguageInfo description.
@since 2.7.1.
*/
@see AddCatalog()
*/
- bool IsLoaded(const char* domain) const;
+ bool IsLoaded(const wxString& domain) const;
/**
Returns @true if the locale could be set successfully.
// Global functions/macros
// ============================================================================
-/** @ingroup group_funcmacro_string */
+/** @addtogroup group_funcmacro_string */
//@{
/**