* General features
*
*/
-#define wxUSE_BUSYINFO 1
-
+
#define WORDS_BIGENDIAN 1
-#define wxUSE_LIBPNG 1
- // Use PNG bitmap code
-#define wxUSE_LIBJPEG 1
- // Use JPEG bitmap code
-#define wxUSE_STREAMS 1
-
-#define wxUSE_ZLIB 1
-#define wxUSE_ZIPSTREAM 1
-#define wxUSE_SOCKETS 1
-
-#define wxUSE_CONSTRAINTS 1
- // Use constraints mechanism
#define wxUSE_CONFIG 1
// Use wxConfig, with CreateConfig in wxApp
-#define _WX_GOODCOMPILER__
- // gcc can have problems, but Windows compilers
- // are generally OK.
+
#define WXWIN_COMPATIBILITY 0
// Compatibility with 1.66 API.
// Level 0: no backward compatibility, all new features
// Level 1: wxDC, OnSize (etc.) compatibility, but
// some new features such as event tables
-
-#define wxUSE_AUTOTRANS 0
- // Define wxTString
#define wxUSE_POSTSCRIPT 0
// 0 for no PostScript device context
#define wxUSE_AFM_FOR_POSTSCRIPT 0
// 1 to use font metric files in GetTextExtent
#define wxUSE_METAFILE 1
// 0 for no Metafile and metafile device context
-#define wxUSE_FORM 0
- // 0 for no wxForm
#define wxUSE_IPC 0
// 0 for no interprocess comms
#define wxUSE_HELP 0
// 0 for no help facility
#define wxUSE_RESOURCES 1
// 0 for no wxGetResource/wxWriteResource
+#define wxUSE_CONSTRAINTS 1
+ // Use constraints mechanism
+#define wxUSE_TIMEDATE 1
+ // 0 for no wxTime/wxDate classes
+
#define wxUSE_CLIPBOARD 1
- // 0 for no clipboard functions
-#define wxUSE_SPLINES 0
- // 0 for no splines
-#define wxUSE_XFIG_SPLINE_CODE 0
- // 1 for XFIG spline code, 0 for AIAI spline code.
-// AIAI spline code is slower, but freer of copyright issues.
- // 0 for no splines
-
-#define wxUSE_TOOLBAR 1
- // Use toolbars
+ // 0 for no clipboard functions
+
+#define wxUSE_SPLINES 1
+ // 0 for no splines
+
#define wxUSE_DRAG_AND_DROP 0
- // 0 for no drag and drop
+ // 0 for no drag and drop
+
+#define wxUSE_TOOLBAR 1
+ // Define 1 to use toolbar classes
+#define wxUSE_BUTTONBAR 1
+ // Define 1 to use buttonbar classes (enhanced toolbar
+ // for MS Windows)
+#define wxUSE_GAUGE 1
+ // Define 1 to use Microsoft's gauge (Windows)
+ // or Bull's gauge (Motif) library (both in contrib).
+#define wxUSE_COMBOBOX 1
+ // Define 1 to use COMBOXBOX control (Windows)
+ // or FWW's ComboBox widget (Motif).
+#define wxUSE_CHOICE 1
+ // Define 1 to use CHOICE
+
+#define wxUSE_RADIOBUTTON 1
+ // Define 1 to use radio button control
+#define wxUSE_RADIOBTN 1
+ // Unfortunately someone introduced this one, too
+
+#define wxUSE_SCROLLBAR 1
+ // Define 1 to compile contributed wxScrollBar class
+
+#define wxUSE_CHECKBOX 1
+ // Define 1 to compile checkbox
+
+#define wxUSE_LISTBOX 1
+ // Define 1 to compile listbox
+
+#define wxUSE_SPINBTN 1
+ // Define 1 to compile spin button
+
+// use wxStaticLine class (separator line in the dialog)?
+#define wxUSE_STATLINE 1
+#define wxUSE_CHECKLISTBOX 1
+ // Define 1 to compile check listbox
+
+#define wxUSE_CHOICE 1
+ // Define 1 to compile choice
+
+#define wxUSE_CARET 1
+ // Define 1 to use wxCaret class
+#define wxUSE_XPM_IN_MSW 1
+ // Define 1 to support the XPM package in wxBitmap.
+#define wxUSE_IMAGE_LOADING_IN_MSW 1
+ // Use dynamic DIB loading/saving code in utils/dib under MSW.
+#define wxUSE_RESOURCE_LOADING_IN_MSW 1
+ // Use dynamic icon/cursor loading/saving code
+ // under MSW.
#define wxUSE_WX_RESOURCES 1
// Use .wxr resource mechanism (requires PrologIO library)
+// support for startup tips (wxShowTip &c)
+#define wxUSE_STARTUP_TIPS 1
+
+// BC++/Win16 can't cope with the amount of data in resource.cpp
+#if defined(__WIN16__) && defined(__BORLANDC__)
+#undef wxUSE_WX_RESOURCES
+#define wxUSE_WX_RESOURCES 0
+#endif
+
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// Set to 0 to disable document/view architecture
+#define wxUSE_MDI_ARCHITECTURE 1
+ // Set to 0 to disable MDI document/view architecture
#define wxUSE_PRINTING_ARCHITECTURE 1
// Set to 0 to disable print/preview architecture code
-#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0
+#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
// Set to 0 to disable PostScript print/preview architecture code
// under Windows (just use Windows printing).
#define wxUSE_DYNAMIC_CLASSES 1
// NOW MANDATORY: don't change.
#define wxUSE_MEMORY_TRACING 1
// If 1, enables debugging versions of wxObject::new and
- // wxObject::delete *IF* WXDEBUG is also defined.
+ // wxObject::delete *IF* __WXDEBUG__ is also defined.
// WARNING: this code may not work with all architectures, especially
// if alignment is an issue.
#define wxUSE_DEBUG_CONTEXT 1
// If 1, enables wxDebugContext, for
// writing error messages to file, etc.
- // If WXDEBUG is not defined, will still use
+ // If __WXDEBUG__ is not defined, will still use
// normal memory operators.
// It's recommended to set this to 1,
// since you may well need to output
// In debug mode, causes new to be defined to
// be WXDEBUG_NEW (see object.h).
// If this causes problems (e.g. link errors), set this to 0.
+ // You may need to set this to 0 if using templates (at least
+ // for VC++).
#define REMOVE_UNUSED_ARG 1
// Set this to 0 if your compiler can't cope
// with omission of prototype parameters.
-#define wxUSE_C_MAIN 0
- // Set to 1 to use main.c instead of main.cpp (UNIX only)
+#define wxUSE_ODBC 1
+ // Define 1 to use ODBC classes
-#define wxUSE_ODBC 0
- // Define 1 to use ODBC classes
#define wxODBC_FWD_ONLY_CURSORS 1
// Some databases/ODBC drivers only allow forward scrolling cursors.
+#ifndef __MWERKS__
#define wxUSE_IOSTREAMH 0
+#else
+#define wxUSE_IOSTREAMH 1
+#endif
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// but you can't mix them. Set to 1 for <iostream.h>,
// 0 for <iostream>
-#define wxUSE_ZIPSTREAM 1
-
-#define wxUSE_FS_ZIP 1
-
-#define wxUSE_FS_INET 1
-
#define wxUSE_STREAMS 1
// If enabled (1), compiles wxWindows streams classes
#define wxUSE_STD_IOSTREAM 1
// Use standard C++ streams if 1. If 0, use wxWin
// streams implementation.
-#define wxUSE_WXCONFIG 0
+
+#define wxUSE_WXCONFIG 1
// if enabled, compiles built-in OS independent wxConfig
// class and it's file (any platform) and registry (Win)
// based implementations
+#define wxUSE_THREADS 0
+ // support for multithreaded applications: if
+ // 1, compile in thread classes (thread.h)
+ // and make the library thread safe
+#define wxUSE_ZLIB 1
+ // Use zlib for compression in streams and PNG code
+#define wxUSE_LIBPNG 1
+ // Use PNG bitmap code
+#define wxUSE_LIBJPEG 0
+ // Use JPEG bitmap code
+#define wxUSE_SERIAL 0
+ // Use serialization (requires utils/serialize)
+#define wxUSE_DYNLIB_CLASS 0
+ // Compile in wxLibrary class for run-time
+ // DLL loading and function calling
+#define wxUSE_TOOLTIPS 1
+ // Define to use wxToolTip class and
+ // wxWindow::SetToolTip() method
+#define wxUSE_SOCKETS 0 // 0
+ // Set to 1 to use socket classes
+#define wxUSE_HTML 1 // 0
+ // Set to 1 to use wxHTML sub-library
+#define wxUSE_FS_ZIP 1 // 0
+#define wxUSE_FS_INET 1 // 0 // Set to 1 to enable virtual file systems
+
+#define wxUSE_BUSYINFO 1 // 0
+ // wxBusyInfo displays window with message
+ // when app is busy. Works in same way as
+ // wxBusyCursor
+#define wxUSE_ZIPSTREAM 1 // 0
+ // input stream for reading from zip archives
+
/*
* Finer detail
*
*/
-#define wxUSE_APPLE_IEEE 1
- // if enabled, the float codec written by Apple
- // will be used to write, in a portable way,
- // float on the disk
+#define wxUSE_APPLE_IEEE 1
+ // if enabled, the float codec written by Apple
+ // will be used to write, in a portable way,
+ // float on the disk
// use wxFile class - required by i18n code, wxConfig and others - recommended
#define wxUSE_FILE 1
// text entry dialog and wxGetTextFromUser function
#define wxUSE_TEXTDLG 1
-#define wxUSE_STATLINE 1
-
// wxToolBar class
#define wxUSE_TOOLBAR 1
// wxDirDlg class for getting a directory name from user
#define wxUSE_DIRDLG 1
+/*
+ * MS Windows/Windows NT
+ *
+ */
+
+#define wxUSE_OLE 1
+ // drag-and-drop, clipboard, OLE Automation
+
+#if defined(__WIN95__)
+#define wxUSE_CTL3D 0
+#else
+#define wxUSE_CTL3D 1
+ // Define 1 to use Microsoft CTL3D library.
+ // See note above about using FAFA and CTL3D.
+#endif
+
+#define wxUSE_COMMON_DIALOGS 1
+ // On rare occasions (e.g. using DJGPP) may want
+ // to omit common dialogs
+ // (e.g. file selector, printer dialog).
+ // Switching this off also switches off
+ // the printing architecture and interactive
+ // wxPrinterDC.
+#define wxUSE_ITSY_BITSY 1
+ // Define 1 to use Microsoft's ItsyBitsy
+ // small title bar library, for wxMiniFrame
+#define wxUSE_BITMAP_MESSAGE 1
+ // Define 1 to use bitmap messages.
+#define wxUSE_PORTABLE_FONTS_IN_MSW 0
+ // Define 1 to use new portable font scheme in Windows
+ // (used by default under X)
+#define wxFONT_SIZE_COMPATIBILITY 0
+ // Define 1 for font size to be backward compatible
+ // to 1.63 and earlier. 1.64 and later define point
+ // sizes to be compatible with Windows.
+#define wxUSE_GENERIC_DIALOGS_IN_MSW 1
+ // Define 1 to use generic dialogs in Windows, even though
+ // they duplicate native common dialog (e.g. wxColourDialog)
+#define wxUSE_PENWINDOWS 0
+ // Set to 1 to use PenWindows
+
+#define wxUSE_OWNER_DRAWN 0
+ // Owner-drawn menus and listboxes
+
+#define wxUSE_NATIVE_STATUSBAR 1
+ // Set to 0 to use cross-platform wxStatusBar
+#define wxUSE_DBWIN32 1
+ // Use Andrew Tucker's OutputDebugString implementation
+ // (required on Win95 only). See utils.cpp.
+
+/*
+ * Any platform
+ *
+ */
+
+#define wxUSE_TYPEDEFS 1
+ // Use typedefs not classes for wxPoint
+ // and others, to reduce overhead and avoid
+ // MS C7 memory bug. Bounds checker
+ // complains about deallocating
+ // arrays of wxPoints if wxPoint is a class.
+
+
#endif
// _WX_SETUP_H_