#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/log.h"
+ #include "wx/app.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
m_impl->SetExitCode(rc);
NSApplication *cocoaApp = [NSApplication sharedApplication];
- wxLogDebug("wxEventLoop::Exit isRunning=%d", (int)[cocoaApp isRunning]);
- // This works around a bug in Cocoa.
- [NSEvent startPeriodicEventsAfterDelay:0.0 withPeriod:5.0];
+ wxLogTrace(wxTRACE_COCOA,wxT("wxEventLoop::Exit isRunning=%d"), (int)[cocoaApp isRunning]);
+ wxTheApp->WakeUpIdle();
/* Notes:
- This function is most often called during idle time. See
- wxApp::CocoaInstallIdleHandler() for an overview of the implications
- of idle event time. In short, Cocoa must have at least one real event
- in the queue (of which an idle "event" is not) in order for it to
- realize that the application has been stopped. The above method
- generates the first periodic event immediately, and would generate
- further events every 5 seconds if not for the fact that the next
- method stops the event loop.
+ If we're being called from idle time (which occurs while checking the
+ queue for new events) there may or may not be any events in the queue.
+ In order to successfully stop the event loop, at least one event must
+ be processed. To ensure this always happens, WakeUpIdle is called.
If the application was active when closed then this is unnecessary
because it would receive a deactivate event anyway. However, if the