// Created: 2003/10/02
// RCS-ID: $Id$
// Copyright: (c) 2003 David Elliott <dfe@cox.net>
-// License: wxWindows licence
+// License: wxWidgets licence
///////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/log.h"
+ #include "wx/app.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
};
// ========================================================================
-// wxEventLoop
+// wxGUIEventLoop
// ========================================================================
// ----------------------------------------------------------------------------
-// wxEventLoop running and exiting
+// wxGUIEventLoop running and exiting
// ----------------------------------------------------------------------------
-wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
-
-wxEventLoop::~wxEventLoop()
+wxGUIEventLoop::~wxGUIEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
-bool wxEventLoop::IsRunning() const
-{
- return m_impl;
-}
-
-int wxEventLoop::Run()
+int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
- wxEventLoop *oldLoop = ms_activeLoop;
- ms_activeLoop = this;
+ wxEventLoopActivator activate(this);
m_impl = new wxEventLoopImpl;
[[NSApplication sharedApplication] run];
+ OnExit();
+
int exitcode = m_impl->GetExitCode();
delete m_impl;
m_impl = NULL;
- ms_activeLoop = oldLoop;
-
return exitcode;
}
-void wxEventLoop::Exit(int rc)
+void wxGUIEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
m_impl->SetExitCode(rc);
NSApplication *cocoaApp = [NSApplication sharedApplication];
- wxLogDebug("wxEventLoop::Exit isRunning=%d", (int)[cocoaApp isRunning]);
- // This works around a bug in Cocoa.
- [NSEvent startPeriodicEventsAfterDelay:0.0 withPeriod:5.0];
+ wxLogTrace(wxTRACE_COCOA,wxT("wxEventLoop::Exit isRunning=%d"), (int)[cocoaApp isRunning]);
+ wxTheApp->WakeUpIdle();
/* Notes:
- This function is most often called during idle time. See
- wxApp::CocoaInstallIdleHandler() for an overview of the implications
- of idle event time. In short, Cocoa must have at least one real event
- in the queue (of which an idle "event" is not) in order for it to
- realize that the application has been stopped. The above method
- generates the first periodic event immediately, and would generate
- further events every 5 seconds if not for the fact that the next
- method stops the event loop.
+ If we're being called from idle time (which occurs while checking the
+ queue for new events) there may or may not be any events in the queue.
+ In order to successfully stop the event loop, at least one event must
+ be processed. To ensure this always happens, WakeUpIdle is called.
If the application was active when closed then this is unnecessary
because it would receive a deactivate event anyway. However, if the
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
-bool wxEventLoop::Pending() const
+bool wxGUIEventLoop::Pending() const
{
// a pointer to the event is returned if there is one, or nil if not
return [[NSApplication sharedApplication]
dequeue: NO];
}
-bool wxEventLoop::Dispatch()
+bool wxGUIEventLoop::Dispatch()
{
// This check is required by wxGTK but probably not really for wxCocoa
// Keep it here to encourage developers to write cross-platform code