But the most important thing is to use the <strong>same</strong> CRT setting for
all components of your project.
-<h3><a name="#directx">Why do I get compilation erros when using wxWidgets with DirectShow?</a></h3>
+<h3><a name="#directx">Why do I get compilation errors when using wxWidgets with DirectShow?</a></h3>
If you get errors when including Microsoft DirectShow or DirectDraw headers,
the following message from Peter Whaite could help:
-<blockquote>
+<blockquote><pre>
> This causes compilation errors within DirectShow:
>
> wxutil.h(125) : error C2065: 'EXECUTE_ASSERT' : undeclared identifier
is defined, then wxdebug.h doesn't get included, and the assert macros
don't get defined. You have to #undef __WXDEBUG__ before including the
directshow baseclass's <streams.h>.
-</blockquote>
+</pre></blockquote>
<h3><a name="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></h3>