bool g_mainThreadLocked = false;
gint g_pendingTag = 0;
-static GtkWidget *gs_RootWindow = (GtkWidget*) NULL;
+static GtkWidget *gs_RootWindow = NULL;
//-----------------------------------------------------------------------------
// idle system
static wxMutex gs_idleTagsMutex;
#endif
-//-----------------------------------------------------------------------------
-// wxYield
-//-----------------------------------------------------------------------------
-
-// not static because used by textctrl.cpp
-//
-// MT-FIXME
-bool wxIsInsideYield = false;
-
-bool wxApp::Yield(bool onlyIfNeeded)
-{
- if ( wxIsInsideYield )
- {
- if ( !onlyIfNeeded )
- {
- wxFAIL_MSG( wxT("wxYield called recursively" ) );
- }
-
- return false;
- }
-
-#if wxUSE_THREADS
- if ( !wxThread::IsMain() )
- {
- // can't call gtk_main_iteration() from other threads like this
- return true;
- }
-#endif // wxUSE_THREADS
-
- wxIsInsideYield = true;
-
- // We need to remove idle callbacks or the loop will
- // never finish.
- wxTheApp->RemoveIdleTag();
-
-#if wxUSE_LOG
- // disable log flushing from here because a call to wxYield() shouldn't
- // normally result in message boxes popping up &c
- wxLog::Suspend();
-#endif
-
- while (gtk_events_pending())
- gtk_main_iteration();
-
- // It's necessary to call ProcessIdle() to update the frames sizes which
- // might have been changed (it also will update other things set from
- // OnUpdateUI() which is a nice (and desired) side effect). But we
- // call ProcessIdle() only once since this is not meant for longish
- // background jobs (controlled by wxIdleEvent::RequestMore() and the
- // return value of Processidle().
- ProcessIdle();
-
-#if wxUSE_LOG
- // let the logs be flashed again
- wxLog::Resume();
-#endif
-
- wxIsInsideYield = false;
-
- return true;
-}
//-----------------------------------------------------------------------------
// wxWakeUpIdle
m_colorCube = (unsigned char*) NULL;
// this is NULL for a "regular" wxApp, but is set (and freed) by a wxGLApp
- m_glVisualInfo = (void *) NULL;
- m_glFBCInfo = (void *) NULL;
+ m_glVisualInfo = NULL;
+ m_glFBCInfo = NULL;
}
wxApp::~wxApp()