+wrappers will figure out what to do. **[Changed in 2.5.2.x]**
+AddWindow, AddSizer, AddSpacer and etc. will now issue a
+DeprecationWarning. **[Changed in 2.5.4.x]** These methods have now
+been undeprecated at the request of Riaan Booysen, the Boa Constructor
+team lead. They are now just simple compatibility aliases for Add,
+and etc.
+
+**[Changed in 2.5.2.x]** The Sizers have had some fundamental internal
+changes in the 2.5.2.x release intended to make them do more of the
+"Right Thing" but also be as backwards compatible as possible.
+First a bit about how things used to work:
+
+ * The size that a window had when Add()ed to the sizer was assumed
+ to be its minimal size, and that size would always be used by
+ default when calculating layout size and positions, and the
+ sizer itself would keep track of that minimal size.
+
+ * If the window item was added with the ``wx.ADJUST_MINSIZE``
+ flag then when layout was calculated the item's ``GetBestSize``
+ would be used to reset the minimal size that the sizer used.
+
+The main thrust of the new Sizer changes was to make behavior like
+``wx.ADJUST_MINSIZE`` be the default, and also to push the tracking of
+the minimal size to the window itself (since it knows its own needs)
+instead of having the sizer take care of it. Consequently these
+changes were made:
+
+ * The ``wx.FIXED_MINSIZE`` flag was added to allow for the old
+ behavior. When this flag is used the size a window has when
+ added to the sizer will be treated as its minimal size and it
+ will not be readjusted on each layout.
+
+ * The min size stored in ``wx.Window`` and settable with
+ ``SetSizeHints`` or ``SetMinSize`` will by default be used by
+ the sizer (if it was set) as the minimal size of the sizer item.
+ If the min size was not set (or was only partially set) then the
+ window's best size is fetched and it is used instead of (or
+ blended with) the min size. ``wx.Window.GetBestFittingSize``
+ was added to facilitate getting the size to be used by the
+ sizers.
+
+ * The best size of a window is cached so it doesn't need to
+ recaculated on every layout. ``wx.Window.InvalidateBestSize``
+ was added and should be called (usually just internally in
+ control methods) whenever something is done that would make the
+ best size change.
+
+ * All wxControls were changed to set the minsize to what is passed
+ to the constructor or Create method, and also to set the real
+ size of the control to the blending of the min size and best
+ size. ``wx.Window.SetBestFittingSize`` was added to help with
+ this, although most controls don't need to call it directly
+ because it is called indirectly via the ``SetInitialSize``
+ called in the base classes.
+
+At this time, the only situation known not to work the same as before
+is the following::
+
+ win = SomeWidget(parent)
+ win.SetSize(SomeNonDefaultSize)
+ sizer.Add(win)
+
+In this case the old code would have used the new size as the minimum,
+but now the sizer will use the default size as the minimum rather than
+the size set later. It is an easy fix though, just move the
+specification of the size to the constructor (assuming that SomeWidget
+will set its minsize there like the rest of the controls do) or call
+``SetMinSize`` instead of ``SetSize``.
+
+In order to fit well with this new scheme of things, all wxControls or
+custom controls should do the following things. (Depending on how
+they are used you may also want to do the same thing for non-control
+custom windows.)
+
+ * Either override or inherit a meaningful ``DoGetBestSize`` method
+ that calculates whatever size is "best" for the control. Once
+ that size is calculated then there should normally be a call to
+ ``CacheBestSize`` to save it for later use, unless for some
+ reason you want the best size to be recalculated on every
+ layout.
+
+ Note: In order to successfully override ``DoGetBestSize`` in
+ Python the class needs to be derived from ``wx.PyWindow``,
+ ``wx.PyControl``, or etc. If your class instead derives from
+ one of the standard wx classes then just be sure that the min
+ size gets explicitly set to what would have been the best size
+ and things should work properly in almost all situations.
+
+ * Any method that changes the attributes of the control such that
+ the best size will change should call ``InvalidateBestSize`` so
+ it will be recalculated the next time it is needed.
+
+ * The control's constructor and/or Create method should ensure
+ that the minsize is set to the size passed in, and that the
+ control is sized to a blending of the min size and best size.
+ This can be done by calling ``SetBestFittingSize``.