#include "wx/setup.h"
#include "wx/object.h"
#include "wx/list.h"
-#include "wx/window.h"
#include "wx/filefn.h"
-#include "wx/ioswrap.h"
-
#ifdef __X__
#include <dirent.h>
#include <unistd.h>
class WXDLLEXPORT wxProcess;
class WXDLLEXPORT wxFrame;
-
-// FIXME should use wxStricmp() instead
-#ifdef __GNUWIN32__
- #define stricmp strcasecmp
- #define strnicmp strncasecmp
-#endif
+class WXDLLEXPORT wxWindow;
+class WXDLLEXPORT wxWindowList;
+class WXDLLEXPORT wxPoint;
// ----------------------------------------------------------------------------
// Macros
// String functions (deprecated, use wxString)
// ----------------------------------------------------------------------------
-// Useful buffer (FIXME VZ: yeah, that is. To be removed!)
+// Useful buffer (FIXME VZ: To be removed!!!)
WXDLLEXPORT_DATA(extern wxChar*) wxBuffer;
// Make a copy of this string using 'new'
// ----------------------------------------------------------------------------
// Sound the bell
-WXDLLEXPORT void wxBell(void) ;
+WXDLLEXPORT void wxBell();
+
+// Get OS description as a user-readable string
+WXDLLEXPORT wxString wxGetOsDescription();
// Get OS version
-WXDLLEXPORT int wxGetOsVersion(int *majorVsn= (int *) NULL,int *minorVsn= (int *) NULL) ;
+WXDLLEXPORT int wxGetOsVersion(int *majorVsn = (int *) NULL,
+ int *minorVsn = (int *) NULL);
// Return a string with the current date/time
WXDLLEXPORT wxString wxNow();
+#if wxUSE_GUI
+// Don't synthesize KeyUp events holding down a key and producing
+// KeyDown events with autorepeat. On by default and always on
+// in wxMSW.
+WXDLLEXPORT bool wxSetDetectableAutoRepeat( bool flag );
+
// ----------------------------------------------------------------------------
// Window ID management
// ----------------------------------------------------------------------------
// Return the current ID
WXDLLEXPORT long wxGetCurrentId();
+#endif // wxUSE_GUI
+
// ----------------------------------------------------------------------------
// Various conversions
// ----------------------------------------------------------------------------
WXDLLEXPORT long wxExecute(const wxString& command, bool sync = FALSE,
wxProcess *process = (wxProcess *) NULL);
+// execute the command capturing its output into an array line by line
+WXDLLEXPORT long wxExecute(const wxString& command,
+ wxArrayString& output);
+
+// also capture stderr
+WXDLLEXPORT long wxExecute(const wxString& command,
+ wxArrayString& output,
+ wxArrayString& error);
+
enum wxSignal
{
wxSIGNONE = 0, // verify if the process exists under Unix
// further signals are different in meaning between different Unix systems
};
-// the argument is ignored under Windows - the process is always killed
-WXDLLEXPORT int wxKill(long pid, wxSignal sig = wxSIGTERM);
+enum wxKillError
+{
+ wxKILL_OK, // no error
+ wxKILL_BAD_SIGNAL, // no such signal
+ wxKILL_ACCESS_DENIED, // permission denied
+ wxKILL_NO_PROCESS, // no such process
+ wxKILL_ERROR // another, unspecified error
+};
+
+// send the given signal to the process (only NONE and KILL are supported under
+// Windows, all others mean TERM), return 0 if ok and -1 on error
+//
+// return detailed error in rc if not NULL
+WXDLLEXPORT int wxKill(long pid,
+ wxSignal sig = wxSIGTERM,
+ wxKillError *rc = NULL);
-// Execute a command in an interactive shell window
+// Execute a command in an interactive shell window (always synchronously)
// If no command then just the shell
WXDLLEXPORT bool wxShell(const wxString& command = wxEmptyString);
-// Sleep for nSecs seconds under UNIX, do nothing under Windows
+// As wxShell(), but must give a (non interactive) command and its output will
+// be returned in output array
+WXDLLEXPORT bool wxShell(const wxString& command, wxArrayString& output);
+
+// Sleep for nSecs seconds
WXDLLEXPORT void wxSleep(int nSecs);
// Sleep for a given amount of milliseconds
// Get free memory in bytes, or -1 if cannot determine amount (e.g. on UNIX)
WXDLLEXPORT long wxGetFreeMemory();
+// should wxApp::OnFatalException() be called?
+WXDLLEXPORT bool wxHandleFatalExceptions(bool doit = TRUE);
+
+// ----------------------------------------------------------------------------
+// Environment variables
+// ----------------------------------------------------------------------------
+
+// returns TRUE if variable exists (value may be NULL if you just want to check
+// for this)
+WXDLLEXPORT bool wxGetEnv(const wxString& var, wxString *value);
+
+// set the env var name to the given value, return TRUE on success
+WXDLLEXPORT bool wxSetEnv(const wxString& var, const wxChar *value);
+
+// remove the env var from environment
+inline bool wxUnsetEnv(const wxString& var) { return wxSetEnv(var, NULL); }
+
// ----------------------------------------------------------------------------
// Network and username functions.
// ----------------------------------------------------------------------------
// Get FQDN
WXDLLEXPORT wxString wxGetFullHostName();
+WXDLLEXPORT bool wxGetFullHostName(wxChar *buf, int maxSize);
// Get user ID e.g. jacs (this is known as login name under Unix)
WXDLLEXPORT bool wxGetUserId(wxChar *buf, int maxSize);
WXDLLEXPORT wxString wxGetUserName();
// Get current Home dir and copy to dest (returns pstr->c_str())
+WXDLLEXPORT wxString wxGetHomeDir();
WXDLLEXPORT const wxChar* wxGetHomeDir(wxString *pstr);
// Get the user's home dir (caller must copy --- volatile)
// returns NULL is no HOME dir is known
+#if defined(__UNIX__) && wxUSE_UNICODE
+WXDLLEXPORT const wxMB2WXbuf wxGetUserHome(const wxString& user = wxEmptyString);
+#else
WXDLLEXPORT wxChar* wxGetUserHome(const wxString& user = wxEmptyString);
+#endif
+
+#ifdef __WXMAC__
+WXDLLEXPORT wxString wxMacFindFolder(short vRefNum,
+ OSType folderType,
+ Boolean createFolder);
+#endif
+
+#if wxUSE_GUI // GUI only things from now on
// ----------------------------------------------------------------------------
-// Strip out any menu codes
+// Menu accelerators related things
// ----------------------------------------------------------------------------
WXDLLEXPORT wxChar* wxStripMenuCodes(wxChar *in, wxChar *out = (wxChar *) NULL);
WXDLLEXPORT wxString wxStripMenuCodes(const wxString& str);
+#if wxUSE_ACCEL
+class WXDLLEXPORT wxAcceleratorEntry;
+WXDLLEXPORT wxAcceleratorEntry *wxGetAccelFromString(const wxString& label);
+#endif // wxUSE_ACCEL
+
// ----------------------------------------------------------------------------
// Window search
// ----------------------------------------------------------------------------
// Returns menu item id or -1 if none.
WXDLLEXPORT int wxFindMenuItemId(wxFrame *frame, const wxString& menuString, const wxString& itemString);
+// Find the wxWindow at the given point. wxGenericFindWindowAtPoint
+// is always present but may be less reliable than a native version.
+WXDLLEXPORT wxWindow* wxGenericFindWindowAtPoint(const wxPoint& pt);
+WXDLLEXPORT wxWindow* wxFindWindowAtPoint(const wxPoint& pt);
+
// ----------------------------------------------------------------------------
// Message/event queue helpers
// ----------------------------------------------------------------------------
// Yield to other apps/messages
WXDLLEXPORT bool wxYield();
+// Like wxYield, but fails silently if the yield is recursive.
+WXDLLEXPORT bool wxYieldIfNeeded();
+
// Yield to other apps/messages and disable user input
WXDLLEXPORT bool wxSafeYield(wxWindow *win = NULL);
// Consume all events until no more left
WXDLLEXPORT void wxFlushEvents();
+// a class which disables all windows (except, may be, thegiven one) in its
+// ctor and enables them back in its dtor
+class WXDLLEXPORT wxWindowDisabler
+{
+public:
+ wxWindowDisabler(wxWindow *winToSkip = (wxWindow *)NULL);
+ ~wxWindowDisabler();
+
+private:
+ wxWindowList *m_winDisabled;
+};
+
// ----------------------------------------------------------------------------
// Cursors
// ----------------------------------------------------------------------------
public:
wxBusyCursor(wxCursor* cursor = wxHOURGLASS_CURSOR)
{ wxBeginBusyCursor(cursor); }
- ~wxBusyCursor()
+ ~wxBusyCursor()
{ wxEndBusyCursor(); }
-};
-
-// ----------------------------------------------------------------------------
-// Error message functions used by wxWindows (deprecated, use wxLog)
-// ----------------------------------------------------------------------------
-// Format a message on the standard error (UNIX) or the debugging
-// stream (Windows)
-WXDLLEXPORT void wxDebugMsg(const wxChar *fmt ...) ;
+ // FIXME: These two methods are currently only implemented (and needed?)
+ // in wxGTK. BusyCursor handling should probably be moved to
+ // common code since the wxGTK and wxMSW implementations are very
+ // similar except for wxMSW using HCURSOR directly instead of
+ // wxCursor.. -- RL.
+ static const wxCursor &GetStoredCursor();
+ static const wxCursor GetBusyCursor();
+};
-// Non-fatal error (continues)
-WXDLLEXPORT_DATA(extern const wxChar*) wxInternalErrorStr;
-WXDLLEXPORT void wxError(const wxString& msg, const wxString& title = wxInternalErrorStr);
-
-// Fatal error (exits)
-WXDLLEXPORT_DATA(extern const wxChar*) wxFatalErrorStr;
-WXDLLEXPORT void wxFatalError(const wxString& msg, const wxString& title = wxFatalErrorStr);
// ----------------------------------------------------------------------------
// Reading and writing resources (eg WIN.INI, .Xdefaults)
// Display and colorss (X only)
// ----------------------------------------------------------------------------
+#ifdef __WXGTK__
+ void *wxGetDisplay();
+#endif
+
#ifdef __X__
WXDisplay *wxGetDisplay();
bool wxSetDisplay(const wxString& display_name);
wxString wxGetDisplayName();
-#endif
+#endif // X or GTK+
#ifdef __X__
+#ifdef __VMS__ // Xlib.h for VMS is not (yet) compatible with C++
+ // The resulting warnings are switched off here
+#pragma message disable nosimpint
+#endif
#include <X11/Xlib.h>
+#ifdef __VMS__
+#pragma message enable nosimpint
+#endif
#define wxMAX_RGB 0xff
#define wxMAX_SV 1000
#endif //__X__
+#endif // wxUSE_GUI
+
+// ----------------------------------------------------------------------------
+// Error message functions used by wxWindows (deprecated, use wxLog)
+// ----------------------------------------------------------------------------
+
+// Format a message on the standard error (UNIX) or the debugging
+// stream (Windows)
+WXDLLEXPORT void wxDebugMsg(const wxChar *fmt ...);
+
+// Non-fatal error (continues)
+WXDLLEXPORT_DATA(extern const wxChar*) wxInternalErrorStr;
+WXDLLEXPORT void wxError(const wxString& msg, const wxString& title = wxInternalErrorStr);
+
+// Fatal error (exits)
+WXDLLEXPORT_DATA(extern const wxChar*) wxFatalErrorStr;
+WXDLLEXPORT void wxFatalError(const wxString& msg, const wxString& title = wxFatalErrorStr);
+
+
#endif
// _WX_UTILSH__