#include "wx/control.h"
#include "wx/event.h"
+#include "wx/textctrl.h"
#ifdef __GNUWIN32__
# ifdef GetFirstChild
// accessors: set/get the item associated with this node
void SetId(const wxTreeItemId& id) { m_itemId = id; }
+#ifdef __WATCOMC__
+ const wxTreeItemId GetId() const { return m_itemId; }
+#else
const wxTreeItemId& GetId() const { return (wxTreeItemId&) m_itemId; }
+#endif
};
// ----------------------------------------------------------------------------
wxTreeItemId GetFirstChild(const wxTreeItemId& item, long& _cookie) const;
// get the next child
wxTreeItemId GetNextChild(const wxTreeItemId& item, long& _cookie) const;
+ // get the last child of this item - this method doesn't use cookies
+ wxTreeItemId GetLastChild(const wxTreeItemId& item) const;
// get the next sibling of this item
wxTreeItemId GetNextSibling(const wxTreeItemId& item) const;
wxTreeItemId HitTest(const wxPoint& point, int& flags);
// get the bounding rectangle of the item (or of its label only)
- // @@@ do we really need to expose this functions to the application?
- void GetBoundingRect(const wxTreeItemId& item,
+ bool GetBoundingRect(const wxTreeItemId& item,
wxRect& rect,
bool textOnly = FALSE) const;