// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-// #pragma implementation
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
}
#endif
-DoodleSegment::DoodleSegment(DoodleSegment& seg)
+DoodleSegment::DoodleSegment(const DoodleSegment& seg):wxObject()
{
wxList::compatibility_iterator node = seg.lines.GetFirst();
while (node)