+// ----------------------------------------------------------------------------
+// helper class: you can use it to temporarily change the DC text colour and
+// restore it automatically when the object goes out of scope
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxDCTextColourChanger
+{
+public:
+ wxDCTextColourChanger(wxDC& dc) : m_dc(dc), m_colFgOld() { }
+
+ ~wxDCTextColourChanger()
+ {
+ if ( m_colFgOld.Ok() )
+ m_dc.SetTextForeground(m_colFgOld);
+ }
+
+ void Set(const wxColour& col)
+ {
+ if ( !m_colFgOld.Ok() )
+ m_colFgOld = m_dc.GetTextForeground();
+ m_dc.SetTextForeground(col);
+ }
+
+private:
+ wxDC& m_dc;
+
+ wxColour m_colFgOld;
+
+ DECLARE_NO_COPY_CLASS(wxDCTextColourChanger)
+};
+
+// ----------------------------------------------------------------------------
+// helper class: you can use it to temporarily change the DC pen and
+// restore it automatically when the object goes out of scope
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxDCPenChanger
+{
+public:
+ wxDCPenChanger(wxDC& dc, const wxPen& pen) : m_dc(dc), m_penOld(dc.GetPen())
+ {
+ m_dc.SetPen(pen);
+ }
+
+ ~wxDCPenChanger()
+ {
+ if ( m_penOld.Ok() )
+ m_dc.SetPen(m_penOld);
+ }
+
+private:
+ wxDC& m_dc;
+
+ wxPen m_penOld;
+
+ DECLARE_NO_COPY_CLASS(wxDCPenChanger)
+};
+
+// ----------------------------------------------------------------------------
+// helper class: you can use it to temporarily change the DC brush and
+// restore it automatically when the object goes out of scope
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxDCBrushChanger
+{
+public:
+ wxDCBrushChanger(wxDC& dc, const wxBrush& brush) : m_dc(dc), m_brushOld(dc.GetBrush())
+ {
+ m_dc.SetBrush(brush);
+ }
+
+ ~wxDCBrushChanger()
+ {
+ if ( m_brushOld.Ok() )
+ m_dc.SetBrush(m_brushOld);
+ }
+
+private:
+ wxDC& m_dc;
+
+ wxBrush m_brushOld;
+
+ DECLARE_NO_COPY_CLASS(wxDCBrushChanger)
+};
+
+// ----------------------------------------------------------------------------
+// another small helper class: sets the clipping region in its ctor and
+// destroys it in the dtor
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxDCClipper
+{
+public:
+ wxDCClipper(wxDC& dc, const wxRegion& r) : m_dc(dc)
+ { dc.SetClippingRegion(r); }
+ wxDCClipper(wxDC& dc, const wxRect& r) : m_dc(dc)
+ { dc.SetClippingRegion(r.x, r.y, r.width, r.height); }
+ wxDCClipper(wxDC& dc, wxCoord x, wxCoord y, wxCoord w, wxCoord h) : m_dc(dc)
+ { dc.SetClippingRegion(x, y, w, h); }
+
+ ~wxDCClipper() { m_dc.DestroyClippingRegion(); }
+
+private:
+ wxDC& m_dc;
+
+ DECLARE_NO_COPY_CLASS(wxDCClipper)
+};
+
+// ----------------------------------------------------------------------------
+// creates an overlay over an existing window, allowing for manipulations like
+// rubberbanding etc. this API is not stable yet, not to be used outside wx
+// internal code
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxOverlayImpl;
+class WXDLLEXPORT wxWindowDC;
+
+class WXDLLEXPORT wxOverlay
+{
+public:
+ wxOverlay();
+ ~wxOverlay();
+
+ // clears the overlay without restoring the former state
+ // to be done eg when the window content has been changed and repainted
+ void Reset();
+
+private:
+ friend class WXDLLEXPORT wxDCOverlay;
+
+ // returns true if it has been setup
+ bool IsOk();
+
+ void Init(wxWindowDC* dc, int x , int y , int width , int height);
+
+ void BeginDrawing(wxWindowDC* dc);
+
+ void EndDrawing(wxWindowDC* dc);
+
+ void Clear(wxWindowDC* dc);
+
+ wxOverlayImpl* m_impl;
+
+ bool m_inDrawing;
+
+
+ DECLARE_NO_COPY_CLASS(wxOverlay)
+};
+
+class WXDLLEXPORT wxDCOverlay
+{
+public:
+ // connects this overlay to the corresponding drawing dc, if the overlay is not initialized yet
+ // this call will do so
+ wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc, int x , int y , int width , int height);
+
+ // convenience wrapper that behaves the same using the entire area of the dc
+ wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc);
+
+ // removes the connection between the overlay and the dc
+ virtual ~wxDCOverlay();
+
+ // clears the layer, restoring the state at the last init
+ void Clear();
+
+private:
+ void Init(wxWindowDC *dc, int x , int y , int width , int height);
+
+ wxOverlay& m_overlay;
+
+ wxWindowDC* m_dc;
+
+
+ DECLARE_NO_COPY_CLASS(wxDCOverlay)
+};
+
+#endif // _WX_DC_H_BASE_