/////////////////////////////////////////////////////////////////////////////
-// Name: app.cpp
+// Name: src/mgl/app.cpp
// Author: Vaclav Slavik
// based on GTK and MSW implementations
// Id: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
- #pragma implementation "app.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
+#include "wx/app.h"
#ifndef WX_PRECOMP
#include "wx/settings.h"
- #include "wx/module.h"
- #include "wx/evtloop.h"
#include "wx/frame.h"
#include "wx/dialog.h"
#include "wx/log.h"
#include "wx/intl.h"
#endif
-#include "wx/app.h"
+#include "wx/evtloop.h"
+#include "wx/module.h"
#include "wx/fontutil.h"
#include "wx/univ/theme.h"
#include "wx/univ/renderer.h"
// wxYield
//-----------------------------------------------------------------------------
-static bool gs_inYield = FALSE;
+static bool gs_inYield = false;
bool wxApp::Yield(bool onlyIfNeeded)
{
wxFAIL_MSG( wxT("wxYield called recursively" ) );
}
- return FALSE;
+ return false;
}
#if wxUSE_THREADS
if ( !wxThread::IsMain() )
{
// can't process events from other threads, MGL is thread-unsafe
- return TRUE;
+ return true;
}
#endif // wxUSE_THREADS
- gs_inYield = TRUE;
+ gs_inYield = true;
wxLog::Suspend();
wxLog::Resume();
- gs_inYield = FALSE;
+ gs_inYield = false;
- return TRUE;
+ return true;
}
class wxRootWindow : public wxWindow
{
public:
- wxRootWindow() : wxWindow(NULL, -1)
+ wxRootWindow() : wxWindow(NULL, wxID_ANY)
{
SetMGLwindow_t(MGL_wmGetRootWindow(g_winMng));
SetBackgroundColour(wxTHEME_COLOUR(DESKTOP));
m_wnd = NULL;
}
- virtual bool AcceptsFocus() const { return FALSE; }
+ virtual bool AcceptsFocus() const { return false; }
DECLARE_DYNAMIC_CLASS(wxRootWindow)
};
// MGL initialization
//-----------------------------------------------------------------------------
-static bool wxCreateMGL_WM(const wxDisplayModeInfo& displayMode)
+static bool wxCreateMGL_WM(const wxVideoMode& displayMode)
{
int mode;
int refresh = MGL_DEFAULT_REFRESH;
displayMode.GetWidth(),
displayMode.GetHeight(),
displayMode.GetDepth());
- return FALSE;
+ return false;
}
g_displayDC = new MGLDisplayDC(mode, 1, refresh);
if ( !g_displayDC->isValid() )
{
delete g_displayDC;
g_displayDC = NULL;
- return FALSE;
+ return false;
}
g_winMng = MGL_wmCreate(g_displayDC->getDC());
if (!g_winMng)
- return FALSE;
+ return false;
- return TRUE;
+ return true;
}
static void wxDestroyMGL_WM()
END_EVENT_TABLE()
-wxApp::wxApp() : m_mainLoop(NULL)
+wxApp::wxApp()
{
}
{
}
-wxDisplayModeInfo wxGetDefaultDisplayMode()
+wxVideoMode wxGetDefaultDisplayMode()
{
wxString mode;
unsigned w, h, bpp;
w = 640, h = 480, bpp = 16;
}
- return wxDisplayModeInfo(w, h, bpp);
+ return wxVideoMode(w, h, bpp);
}
-bool wxApp::SetDisplayMode(const wxDisplayModeInfo& mode)
+bool wxApp::SetDisplayMode(const wxVideoMode& mode)
{
if ( !mode.IsOk() )
{
- return FALSE;
+ return false;
}
if ( g_displayDC != NULL )
{
// FIXME_MGL -- we currently don't allow to switch video mode
// more than once. This can hopefully be changed...
wxFAIL_MSG(wxT("Can't change display mode after intialization!"));
- return FALSE;
+ return false;
}
if ( !wxCreateMGL_WM(mode) )
- return FALSE;
+ return false;
gs_rootWindow = new wxRootWindow;
m_displayMode = mode;
- return TRUE;
+ return true;
}
bool wxApp::OnInitGui()
{
if ( !wxAppBase::OnInitGui() )
- return FALSE;
+ return false;
#ifdef __WXDEBUG__
// MGL redirects stdout and stderr to physical console, so lets redirect
- // it to file. Do it only when WXDEBUG environment variable is set
+ // it to file in debug build. Do it only when WXSTDERR environment variable is set
wxString redirect;
if ( wxGetEnv(wxT("WXSTDERR"), &redirect) )
freopen(redirect.mb_str(), "wt", stderr);
-#endif
+#endif // __WXDEBUG__
wxLog *oldLog = wxLog::SetActiveTarget(new wxLogGui);
if ( oldLog ) delete oldLog;
- return TRUE;
-}
-
-int wxApp::MainLoop()
-{
- int rt;
- m_mainLoop = new wxEventLoop;
-
- rt = m_mainLoop->Run();
-
- delete m_mainLoop;
- m_mainLoop = NULL;
- return rt;
-}
-
-void wxApp::ExitMainLoop()
-{
- if ( m_mainLoop )
- m_mainLoop->Exit(0);
-}
-
-bool wxApp::Initialized()
-{
- return (wxTopLevelWindows.GetCount() != 0);
-}
-
-bool wxApp::Pending()
-{
- return wxEventLoop::GetActive()->Pending();
-}
-
-void wxApp::Dispatch()
-{
- wxEventLoop::GetActive()->Dispatch();
+ return true;
}
bool wxApp::Initialize(int& argc, wxChar **argv)
wxSetEnv(wxT("LFN"), wxT("N"));
#endif
+ // intialize MGL before creating wxFontsManager since it uses MGL funcs
+ if ( MGL_init(".", NULL) == 0 )
+ {
+ wxLogError(_("Cannot initialize SciTech MGL!"));
+ return false;
+ }
+
// must do it before calling wxAppBase::Initialize(), because fonts are
// needed by stock lists which are created there
wxTheFontsManager = new wxFontsManager;
if ( !wxAppBase::Initialize(argc, argv) )
- return false;
-
- if ( MGL_init(".", NULL) == 0 )
{
- wxLogError(_("Cannot initialize SciTech MGL!"));
-
- wxAppBase::CleanUp();
-
+ delete wxTheFontsManager;
+ wxTheFontsManager = NULL;
+ MGL_exit();
return false;
}
return true;
}
+// Modules are cleaned up after wxApp::CleanUp(), and some modules may
+// require MGL to still be alive, e.g. the stock fonts need the fonts
+// manager. So append this module last minute in wxApp::CleanUp() to close
+// down MGL after all the other modules have been cleaned up.
+//
+struct wxMGLFinalCleanup: public wxModule
+{
+ bool OnInit() { return true; }
+
+ void OnExit()
+ {
+ delete wxTheFontsManager;
+ wxTheFontsManager = (wxFontsManager*) NULL;
+
+ wxDestroyMGL_WM();
+ MGL_exit();
+ }
+};
+
void wxApp::CleanUp()
{
delete gs_rootWindow;
wxAppBase::CleanUp();
- // must do this after calling base class CleanUp()
- delete wxTheFontsManager;
- wxTheFontsManager = (wxFontsManager*) NULL;
-
- wxDestroyMGL_WM();
- MGL_exit();
+ wxModule::RegisterModule(new wxMGLFinalCleanup);
}
-