+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% Name: palette.tex
+%% Purpose: wxPalette docs
+%% Author:
+%% Modified by:
+%% Created:
+%% RCS-ID: $Id$
+%% Copyright: (c) wxWidgets
+%% License: wxWindows license
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
\section{\class{wxPalette}}\label{wxpalette}
-A palette is a table that maps pixel values to RGB colours. It allows the colours
-of a low-depth bitmap, for example, to be mapped to the available colours in a display.
+A palette is a table that maps pixel values to RGB colours. It allows the
+colours of a low-depth bitmap, for example, to be mapped to the available
+colours in a display. The notion of palettes is becoming more and more
+obsolete nowadays and only the MSW port is still using a native palette.
+All other ports use generic code which is basically just an array of
+colours.
+
+It is likely that in the future the only use for palettes within wxWidgets
+will be for representing colour indeces from images (such as GIF or PNG).
+The image handlers for these formats have been modified to create a palette
+if there is such information in the original image file (usually 256 or less
+colour images). See \helpref{wxImage}{wximage} for more information.
%TODO: topic overview for wxPalette.
\wxheading{Derived from}
<wx/palette.h>
+\wxheading{Predefined objects}
+
+Objects:
+
+{\bf wxNullPalette}
+
\wxheading{See also}
\helpref{wxDC::SetPalette}{wxdcsetpalette}, \helpref{wxBitmap}{wxbitmap}
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxPalette::wxPalette}\label{wxpaletteconstr}
+\membersection{wxPalette::wxPalette}\label{wxpalettector}
\func{}{wxPalette}{\void}
\func{}{wxPalette}{\param{const wxPalette\&}{ palette}}
-Copy constructor. This uses reference counting so is a cheap operation.
+Copy constructor, uses \helpref{reference counting}{trefcount}.
\func{}{wxPalette}{\param{int}{ n}, \param{const unsigned char* }{red},\\
\param{const unsigned char* }{green}, \param{const unsigned char* }{blue}}
\helpref{wxPalette::Create}{wxpalettecreate}
-\membersection{wxPalette::\destruct{wxPalette}}
+\perlnote{In wxPerl the third constructor form takes as parameters
+ 3 array references ( they must be of the same length ).}
+
+\membersection{wxPalette::\destruct{wxPalette}}\label{wxpalettedtor}
\func{}{\destruct{wxPalette}}{\void}
Destructor.
+See \helpref{reference-counted object destruction}{refcountdestruct} for more info.
\membersection{wxPalette::Create}\label{wxpalettecreate}
\wxheading{Return value}
-TRUE if the creation was successful, FALSE otherwise.
+true if the creation was successful, false otherwise.
\wxheading{See also}
-\helpref{wxPalette::wxPalette}{wxpaletteconstr}
+\helpref{wxPalette::wxPalette}{wxpalettector}
+
+\membersection{wxPalette::GetColoursCount}\label{wxpalettegetcolourscount}
+
+\constfunc{int}{GetColoursCount}{\void}
+
+Returns number of entries in palette.
\membersection{wxPalette::GetPixel}\label{wxpalettegetpixel}
-\constfunc{int}{GetPixel}{\param{const unsigned char }{red}, \param{const unsigned char }{green},\rtfsp
- \param{const unsigned char }{blue}}
+\constfunc{int}{GetPixel}{\param{unsigned char }{red}, \param{unsigned char }{green},\rtfsp
+ \param{unsigned char }{blue}}
Returns a pixel value (index into the palette) for the given RGB values.
\wxheading{Return value}
-The nearest palette index.
+The nearest palette index or {\tt wxNOT\_FOUND} for unexpected errors.
\wxheading{See also}
\membersection{wxPalette::GetRGB}\label{wxpalettegetrgb}
-\constfunc{bool}{GetPixel}{\param{int}{ pixel}, \param{const unsigned char* }{red}, \param{const unsigned char* }{green},\rtfsp
+\constfunc{bool}{GetRGB}{\param{int}{ pixel}, \param{const unsigned char* }{red}, \param{const unsigned char* }{green},\rtfsp
\param{const unsigned char* }{blue}}
Returns RGB values for a given palette index.
\wxheading{Return value}
-TRUE if the operation was successful.
+true if the operation was successful.
\wxheading{See also}
\helpref{wxPalette::GetPixel}{wxpalettegetpixel}
-\membersection{wxPalette::Ok}\label{wxpaletteok}
+\perlnote{In wxPerl this method takes only the {\tt pixel} parameter and
+ returns a 3-element list ( or the empty list upon failure ).}
-\constfunc{bool}{Ok}{\void}
+\membersection{wxPalette::IsOk}\label{wxpaletteisok}
-Returns TRUE if palette data is present.
+\constfunc{bool}{IsOk}{\void}
+
+Returns true if palette data is present.
\membersection{wxPalette::operator $=$}\label{wxpaletteassignment}
\func{wxPalette\&}{operator $=$}{\param{const wxPalette\& }{palette}}
-Assignment operator, using reference counting. Returns a reference
-to `this'.
-
-\membersection{wxPalette::operator $==$}\label{wxpaletteequals}
-
-\func{bool}{operator $==$}{\param{const wxPalette\& }{palette}}
-
-Equality operator. Two palettes are equal if they contain pointers
-to the same underlying palette data. It does not compare each attribute,
-so two independently-created palettes using the same parameters will
-fail the test.
-
-\membersection{wxPalette::operator $!=$}\label{wxpalettenotequals}
-
-\func{bool}{operator $!=$}{\param{const wxPalette\& }{palette}}
-
-Inequality operator. Two palettes are not equal if they contain pointers
-to different underlying palette data. It does not compare each attribute.
-
+Assignment operator, using \helpref{reference counting}{trefcount}.