\section{\class{wxWave}}\label{wxwave}
This class represents a short wave file, in Windows WAV format, that
-can be stored in memory and played. Currently this class is for Windows
-only.
+can be stored in memory and played. Currently this class is implemented
+on Windows and GTK (Linux) only.
\wxheading{Derived from}
Default constructor.
-\func{}{wxWave}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = FALSE}}
+\func{}{wxWave}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
Constructs a wave object from a file or resource. Call \helpref{wxWave::IsOk}{wxwaveisok} to
determine whether this succeeded.
\docparam{fileName}{The filename or Windows resource.}
-\docparam{isResource}{TRUE if {\it fileName} is a resource, FALSE if it is a filename.}
+\docparam{isResource}{true if {\it fileName} is a resource, false if it is a filename.}
\membersection{wxWave::\destruct{wxWave}}
\membersection{wxWave::Create}\label{wxwavecreate}
-\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = FALSE}}
+\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
Constructs a wave object from a file or resource.
\docparam{fileName}{The filename or Windows resource.}
-\docparam{isResource}{TRUE if {\it fileName} is a resource, FALSE if it is a filename.}
+\docparam{isResource}{true if {\it fileName} is a resource, false if it is a filename.}
\wxheading{Return value}
-TRUE if the call was successful, FALSE otherwise.
+true if the call was successful, false otherwise.
\membersection{wxWave::IsOk}\label{wxwaveisok}
\constfunc{bool}{IsOk}{\void}
-Returns TRUE if the object contains a successfully loaded file or resource, FALSE otherwise.
+Returns true if the object contains a successfully loaded file or resource, false otherwise.
\membersection{wxWave::Play}\label{wxwaveplay}
-\constfunc{bool}{Play}{\param{bool}{ async = TRUE}, \param{bool}{ looped = FALSE}}
+\constfunc{bool}{Play}{\param{bool}{ async = true}, \param{bool}{ looped = false}}
Plays the wave file synchronously or asynchronously, looped or single-shot.