-\latexignore{\rtfignore{\wxheading{Members}}}
-
-\membersection{wxBitmapDataObject::wxBitmapDataObject}\label{wxbitmapdataobjectwxbitmapdataobject}
-
-\func{}{wxBitmapDataObject}{\void}
-
-Default constructor. Call \helpref{SetBitmap}{wxbitmapdataobjectsetbitmap} later
-or override \helpref{WriteData}{wxbitmapdataobjectwritedata} and
-\helpref{GetSize}{wxbitmapdataobjectgetsize} for providing data on-demand.
-
-\func{}{wxBitmapDataObject}{\param{const wxBitmap\& }{bitmap}}
-
-Constructor, passing a bitmap.
-
-\membersection{wxBitmapDataObject::GetSize}\label{wxbitmapdataobjectgetsize}
-
-\constfunc{virtual size\_t}{GetSize}{\void}
-
-Returns the data size. By default, returns the size of the bitmap data
-set in the constructor or using \helpref{SetBitmap}{wxbitmapdataobjectsetbitmap}.
-This can be overridden to provide size data on-demand. Note that you'd
-have to call the inherited GetSize method as this is the only way
-to get to know the transfer size of the bitmap in a platform dependent
-way - a bitmap has different size under GTK and Windows. In practice,
-this would look like this:
-
-\begin{verbatim}
-size_t MyBitmapDataObject::GetSize()
-{
- // Get bitmap from global container. This container
- // should be able to "produce" data in all formats
- // offered by the application but store it only in
- // one format to reduce memory consumption.