<wx/event.h>
+\wxheading{Library}
+
+\helpref{wxCore}{librarieslist}
+
\wxheading{Event table macros}
To process a move event, use this event handler macro to direct input to a member
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf EVT\_MOVE(func)}}{Process a wxEVT\_MOVE event, which is generated
when a window is moved.}
-\end{twocollist}%
+\twocolitem{{\bf EVT\_MOVE\_START(func)}}{Process a wxEVT\_MOVE\_START event, which is generated
+when the user starts to move or size a window. wxMSW only.}
+\twocolitem{{\bf EVT\_MOVE\_END(func)}}{Process a wxEVT\_MOVE\_END event, which is generated
+when the user stops moving or sizing a window. wxMSW only.}
+\end{twocollist}
\wxheading{See also}
-\helpref{wxWindow::OnMove}{wxwindowonmove}, \helpref{wxPoint}{wxpoint}, \helpref{Event handling overview}{eventhandlingoverview}
+\helpref{wxPoint}{wxpoint}, \helpref{Event handling overview}{eventhandlingoverview}
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxMoveEvent::wxMoveEvent}
+\membersection{wxMoveEvent::wxMoveEvent}\label{wxmoveeventctor}
\func{}{wxMoveEvent}{\param{const wxPoint\& }{pt}, \param{int }{id = 0}}