\constfunc{int}{GetButtonState}{\void}
-Returns the state of the joystick buttons. A bitlist of wxJOY\_BUTTONn identifiers,
-where n is 1, 2, 3 or 4.
+Returns the state of the joystick buttons. Every button is mapped to a single
+bit in the returned integer, with the first button being mapped to the least
+significant bit, and so on.
+A bitlist of wxJOY\_BUTTONn identifiers, where n is 1, 2, 3 or 4
+is available for historical reasons.
\membersection{wxJoystick::GetManufacturerId}\label{wxjoystickgetmanufacturerid}
\constfunc{int}{GetPOVPosition}{\void}
-Returns the point-of-view position, expressed in discrete units.
+Returns the point-of-view position, expressed in continuous, one-hundredth of a degree units,
+but limited to return 0, 9000, 18000 or 27000.
+Returns -1 on error.
\membersection{wxJoystick::GetPOVCTSPosition}\label{wxjoystickgetpovctsposition}
\constfunc{int}{GetPOVCTSPosition}{\void}
Returns the point-of-view position, expressed in continuous, one-hundredth of a degree units.
+Returns -1 on error.
\membersection{wxJoystick::GetRudderMax}\label{wxjoystickgetruddermax}
\constfunc{bool}{HasPOV}{\void}
-Returns TRUE if the joystick has a point of view control.
+Returns true if the joystick has a point of view control.
\membersection{wxJoystick::HasPOV4Dir}\label{wxjoystickhaspovfdir}
\constfunc{bool}{HasPOV4Dir}{\void}
-Returns TRUE if the joystick point-of-view supports discrete values (centered, forward, backward, left, and right).
+Returns true if the joystick point-of-view supports discrete values (centered, forward, backward, left, and right).
\membersection{wxJoystick::HasPOVCTS}\label{wxjoystickhaspovcts}
\constfunc{bool}{HasPOVCTS}{\void}
-Returns TRUE if the joystick point-of-view supports continuous degree bearings.
+Returns true if the joystick point-of-view supports continuous degree bearings.
\membersection{wxJoystick::HasRudder}\label{wxjoystickhasrudder}
\constfunc{bool}{HasRudder}{\void}
-Returns TRUE if there is a rudder attached to the computer.
+Returns true if there is a rudder attached to the computer.
\membersection{wxJoystick::HasU}\label{wxjoystickhasu}
\constfunc{bool}{HasU}{\void}
-Returns TRUE if the joystick has a U axis.
+Returns true if the joystick has a U axis.
\membersection{wxJoystick::HasV}\label{wxjoystickhasv}
\constfunc{bool}{HasV}{\void}
-Returns TRUE if the joystick has a V axis.
+Returns true if the joystick has a V axis.
\membersection{wxJoystick::HasZ}\label{wxjoystickhasz}
\constfunc{bool}{HasZ}{\void}
-Returns TRUE if the joystick has a Z axis.
+Returns true if the joystick has a Z axis.
\membersection{wxJoystick::IsOk}\label{wxjoystickisok}
\constfunc{bool}{IsOk}{\void}
-Returns TRUE if the joystick is functioning.
+Returns true if the joystick is functioning.
\membersection{wxJoystick::ReleaseCapture}\label{wxjoystickreleasecapture}
\wxheading{Return value}
-TRUE if the capture release succeeded.
+true if the capture release succeeded.
\wxheading{See also}
\wxheading{Return value}
-TRUE if the capture succeeded.
+true if the capture succeeded.
\wxheading{See also}