\wxheading{Remarks}
-A bitmap button can be supplied with a single bitmap, and wxWindows will draw
+A bitmap button can be supplied with a single bitmap, and wxWidgets will draw
all button states using this bitmap. If the application needs more control, additional bitmaps for
-the selected state, unpressed focussed state, and greyed-out state may be supplied.
+the selected state, unpressed focused state, and greyed-out state may be supplied.
\wxheading{Window styles}
\twocolitem{\windowstyle{wxBU\_AUTODRAW}}{If
this is specified, the button will be drawn automatically using the label bitmap only, providing
a 3D-look border. If this style is not specified, the button will be drawn without borders and using all
-provided bitmaps.}
+provided bitmaps. WIN32 only.}
+\twocolitem{\windowstyle{wxBU\_LEFT}}{Left-justifies the bitmap label. WIN32 only.}
+\twocolitem{\windowstyle{wxBU\_TOP}}{Aligns the bitmap label to the top of the button. WIN32 only.}
+\twocolitem{\windowstyle{wxBU\_RIGHT}}{Right-justifies the bitmap label. WIN32 only.}
+\twocolitem{\windowstyle{wxBU\_BOTTOM}}{Aligns the bitmap label to the bottom of the button. WIN32 only.}
\end{twocollist}
See also \helpref{window styles overview}{windowstyles}.
Default constructor.
-\func{}{wxBitmapButton}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id}, \param{const wxBitmap\& }{bitmap},\rtfsp
-\param{const wxPoint\& }{pos}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
-\param{long}{ style = wxBU\_AUTODRAW}, \param{const wxValidator\& }{validator}, \param{const wxString\& }{name = ``button"}}
+\func{}{wxBitmapButton}{
+\param{wxWindow* }{parent},
+\param{wxWindowID }{id},
+\param{const wxBitmap\& }{bitmap},\rtfsp
+\param{const wxPoint\& }{pos = wxDefaultPosition},
+\param{const wxSize\& }{size = wxDefaultSize},\rtfsp
+\param{long }{style = wxBU\_AUTODRAW},
+\param{const wxValidator\& }{validator = wxDefaultValidator},
+\param{const wxString\& }{name = ``button"}}
Constructor, creating and showing a button.
\wxheading{Remarks}
-The {\it bitmap} parameter is normally the only bitmap you need to provide, and wxWindows will
+The {\it bitmap} parameter is normally the only bitmap you need to provide, and wxWidgets will
draw the button correctly in its different states. If you want more control, call
any of the functions \helpref{wxBitmapButton::SetBitmapSelected}{wxbitmapbuttonsetbitmapselected},\rtfsp
\helpref{wxBitmapButton::SetBitmapFocus}{wxbitmapbuttonsetbitmapfocus},\rtfsp
\membersection{wxBitmapButton::GetBitmapDisabled}\label{wxbitmapbuttongetbitmapdisabled}
-\constfunc{wxBitmap\&}{GetBitmapLabel}{\void}
+\constfunc{wxBitmap\&}{GetBitmapDisabled}{\void}
Returns the bitmap for the disabled state.
\constfunc{wxBitmap\&}{GetBitmapFocus}{\void}
-Returns the bitmap for the focussed state.
+Returns the bitmap for the focused state.
\wxheading{Return value}
-A reference to the focussed state bitmap.
+A reference to the focused state bitmap.
\wxheading{See also}