<wx/bitmap.h>
+\wxheading{Predefined objects}
+
+Objects:
+
+{\bf wxNullBitmap}
+
\wxheading{See also}
-\helpref{wxBitmap overview}{wxbitmapoverview},
-\helpref{supported bitmap file formats}{supportedbitmapformats},
-\helpref{wxDC::Blit}{wxdcblit},
-\helpref{wxIcon}{wxicon}, \helpref{wxCursor}{wxcursor}, \helpref{wxBitmap}{wxbitmap},
+\helpref{wxBitmap overview}{wxbitmapoverview},
+\helpref{supported bitmap file formats}{supportedbitmapformats},
+\helpref{wxDC::Blit}{wxdcblit},
+\helpref{wxIcon}{wxicon}, \helpref{wxCursor}{wxcursor}, \helpref{wxBitmap}{wxbitmap},
\helpref{wxMemoryDC}{wxmemorydc}
\latexignore{\rtfignore{\wxheading{Members}}}
\func{}{wxBitmap}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
Creates a bitmap from the given data, which can be of arbitrary type.
+Windows only, I think.
\func{}{wxBitmap}{\param{const char}{ bits[]}, \param{int}{ width}, \param{int}{ height}\\
\param{int}{ depth = 1}}
Creates a bitmap from an array of bits.
+Note that the bit depth is ignored on GTK+ and Motif. If you want to create a bitmap
+from something else than a 1-bit data array, use the \helpref{wxImage}{wximage} class.
+
\func{}{wxBitmap}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
-Creates a new bitmap.
+Creates a new bitmap. A depth of -1 indicates the depth of the current screen or
+visual. Some platforms only support 1 for monochrome and -1 for the current colour
+setting.
\func{}{wxBitmap}{\param{const char**}{ bits}}
The validity of these flags depends on the platform and wxWindows configuration.
If all possible wxWindows settings are used, the Windows platform supports BMP file, BMP resource,
XPM data, and XPM. Under wxGTK, the available formats are BMP file, XPM data, XPM file, and PNG file.
-Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.}
+Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.
+
+In addition, wxBitmap can read all formats that \helpref{wxImage}{wximage} can
+(wxBITMAP\_TYPE\_JPEG, wxBITMAP\_TYPE\_PNG, wxBITMAP\_TYPE\_GIF, wxBITMAP\_TYPE\_PCX, wxBITMAP\_TYPE\_PNM).
+(Of course you must have wxImage handlers loaded.) }
\wxheading{Remarks}
\helpref{wxBitmap::LoadFile}{wxbitmaploadfile}
+\pythonnote{Constructors supported by wxPython are:\par
+\indented{2cm}{\begin{twocollist}
+\twocolitem{\bf{wxBitmap(name, flag)}}{Loads a bitmap from a file}
+\twocolitem{\bf{wxBitmapFromData(data, type, width, height, depth=1)}}{Creates
+a bitmap from the given data, which can be of arbitrary type.}
+\twocolitem{\bf{wxNoRefBitmap(name, flag)}}{This one won't own the
+reference, so Python won't call the destructor, this is good for toolbars
+and such where the parent will manage the bitmap.}
+\twocolitem{\bf{wxEmptyBitmap(width, height, depth = -1)}}{Creates an
+empty bitmap with the given specifications}
+\end{twocollist}}
+}
+
\membersection{wxBitmap::\destruct{wxBitmap}}
\func{}{\destruct{wxBitmap}}{\void}
\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
\end{twocollist}
-The validity of these flags depends on the platform and wxWindows configuration.}
+The validity of these flags depends on the platform and wxWindows configuration.
+
+In addition, wxBitmap can read all formats that \helpref{wxImage}{wximage} can
+(wxBITMAP\_TYPE\_JPEG, wxBITMAP\_TYPE\_PNG, wxBITMAP\_TYPE\_GIF, wxBITMAP\_TYPE\_PCX, wxBITMAP\_TYPE\_PNM).
+(Of course you must have wxImage handlers loaded.) }
\wxheading{Return value}
\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Save an XPM bitmap file.}
\end{twocollist}
-The validity of these flags depends on the platform and wxWindows configuration.}
+The validity of these flags depends on the platform and wxWindows configuration.
+
+In addition, wxBitmap can save all formats that \helpref{wxImage}{wximage} can
+(wxBITMAP\_TYPE\_JPEG, wxBITMAP\_TYPE\_PNG).
+(Of course you must have wxImage handlers loaded.) }
\docparam{palette}{An optional palette used for saving the bitmap.}
% TODO: this parameter should