///////////////////////////////////////////////////////////////////////////////
-// Name: gtk/renderer.cpp
+// Name: src/gtk/renderer.cpp
// Purpose: implementation of wxRendererNative for wxGTK
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.07.2003
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
-// License: wxWindows license
+// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
#pragma hdrstop
#endif
+#include "wx/renderer.h"
+
#ifndef WX_PRECOMP
-#endif // WX_PRECOMP
+ #include "wx/window.h"
+ #include "wx/dcclient.h"
+ #include "wx/settings.h"
+#endif
#include <gtk/gtk.h>
#include "wx/gtk/win_gtk.h"
-#include "wx/window.h"
-#include "wx/dc.h"
-#include "wx/renderer.h"
-
-#ifdef __WXGTK20__
- #include "wx/settings.h"
-#endif // GTK 2.0
-
// ----------------------------------------------------------------------------
// wxRendererGTK: our wxRendererNative implementation
// ----------------------------------------------------------------------------
{
public:
// draw the header control button (used by wxListCtrl)
- virtual void DrawHeaderButton(wxWindow *win,
+ virtual int DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
- int flags = 0);
+ int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+ wxHeaderButtonParams* params = NULL);
-#ifdef __WXGTK20__
// draw the expanded/collapsed icon for a tree control item
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0);
-#endif // GTK 2.0
- // draw a (vertical) sash
- //
- // VZ: doesn't work -- nothing is shown on screen, why?
-#if 0
+ virtual void DrawSplitterBorder(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
virtual void DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
- wxCoord position);
-#endif // 0
+ wxCoord position,
+ wxOrientation orient,
+ int flags = 0);
+
+ virtual void DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual void DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual void DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual void DrawPushButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual void DrawItemSelectionRect(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0);
+
+ virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
+
+private:
+ // FIXME: shouldn't we destroy these windows somewhere?
+
+ // used by DrawHeaderButton and DrawPushButton
+ static GtkWidget *GetButtonWidget();
+
+ // used by DrawTreeItemButton()
+ static GtkWidget *GetTreeWidget();
+
+ // used by DrawCheckBox()
+ static GtkWidget *GetCheckButtonWidget();
};
// ============================================================================
// ============================================================================
/* static */
-wxRendererNative& wxRendererNative::Get()
+wxRendererNative& wxRendererNative::GetDefault()
{
static wxRendererGTK s_rendererGTK;
return s_rendererGTK;
}
-void
+// ----------------------------------------------------------------------------
+// helper functions
+// ----------------------------------------------------------------------------
+
+GtkWidget *
+wxRendererGTK::GetButtonWidget()
+{
+ static GtkWidget *s_button = NULL;
+ static GtkWidget *s_window = NULL;
+
+ if ( !s_button )
+ {
+ s_window = gtk_window_new( GTK_WINDOW_POPUP );
+ gtk_widget_realize( s_window );
+ s_button = gtk_button_new();
+ gtk_container_add( GTK_CONTAINER(s_window), s_button );
+ gtk_widget_realize( s_button );
+ }
+
+ return s_button;
+}
+
+GtkWidget *
+wxRendererGTK::GetCheckButtonWidget()
+{
+ static GtkWidget *s_button = NULL;
+ static GtkWidget *s_window = NULL;
+
+ if ( !s_button )
+ {
+ s_window = gtk_window_new( GTK_WINDOW_POPUP );
+ gtk_widget_realize( s_window );
+ s_button = gtk_check_button_new();
+ gtk_container_add( GTK_CONTAINER(s_window), s_button );
+ gtk_widget_realize( s_button );
+ }
+
+ return s_button;
+}
+
+GtkWidget *
+wxRendererGTK::GetTreeWidget()
+{
+ static GtkWidget *s_tree = NULL;
+ static GtkWidget *s_window = NULL;
+
+ if ( !s_tree )
+ {
+ s_tree = gtk_tree_view_new();
+ s_window = gtk_window_new( GTK_WINDOW_POPUP );
+ gtk_widget_realize( s_window );
+ gtk_container_add( GTK_CONTAINER(s_window), s_tree );
+ gtk_widget_realize( s_tree );
+ }
+
+ return s_tree;
+}
+
+// ----------------------------------------------------------------------------
+// list/tree controls drawing
+// ----------------------------------------------------------------------------
+
+int
wxRendererGTK::DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
- int flags)
+ int flags,
+ wxHeaderSortIconType sortArrow,
+ wxHeaderButtonParams* params)
{
+
+ GtkWidget *button = GetButtonWidget();
+
+ GdkWindow* gdk_window = dc.GetGDKWindow();
+ wxASSERT_MSG( gdk_window,
+ wxT("cannot use wxRendererNative on wxDC of this type") );
+
+ int x_diff = 0;
+ if (win->GetLayoutDirection() == wxLayout_RightToLeft)
+ x_diff = rect.width;
+
gtk_paint_box
(
- win->m_wxwindow->style,
- GTK_PIZZA(win->m_wxwindow)->bin_window,
+ button->style,
+ gdk_window,
flags & wxCONTROL_DISABLED ? GTK_STATE_INSENSITIVE : GTK_STATE_NORMAL,
GTK_SHADOW_OUT,
- (GdkRectangle*) NULL,
- win->m_wxwindow,
- (char *)"button", // const_cast
- dc.XLOG2DEV(rect.x) - 1, rect.y - 1, rect.width + 2, rect.height + 2
+ NULL,
+ button,
+ "button",
+ dc.LogicalToDeviceX(rect.x) - x_diff, rect.y, rect.width, rect.height
);
-}
-#ifdef __WXGTK20__
+ return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params);
+}
// draw a ">" or "v" button
-//
-// TODO: isn't there a GTK function to draw it?
void
-wxRendererGTK::DrawTreeItemButton(wxWindow* WXUNUSED(win),
+wxRendererGTK::DrawTreeItemButton(wxWindow* win,
wxDC& dc, const wxRect& rect, int flags)
{
- dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT),
- wxSOLID));
- dc.SetPen(*wxBLACK_PEN);
- wxPoint button[3];
+ GtkWidget *tree = GetTreeWidget();
- const wxCoord xMiddle = rect.x + rect.width/2;
- const wxCoord yMiddle = rect.y + rect.height/2;
+ GdkWindow* gdk_window = dc.GetGDKWindow();
+ wxASSERT_MSG( gdk_window,
+ wxT("cannot use wxRendererNative on wxDC of this type") );
+
+ GtkStateType state;
+ if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
+ else
+ state = GTK_STATE_NORMAL;
+
+ int x_diff = 0;
+ if (win->GetLayoutDirection() == wxLayout_RightToLeft)
+ x_diff = rect.width;
+
+ // VZ: I don't know how to get the size of the expander so as to centre it
+ // in the given rectangle, +2/3 below is just what looks good here...
+ gtk_paint_expander
+ (
+ tree->style,
+ gdk_window,
+ state,
+ NULL,
+ tree,
+ "treeview",
+ dc.LogicalToDeviceX(rect.x) + 6 - x_diff,
+ dc.LogicalToDeviceY(rect.y) + 3,
+ flags & wxCONTROL_EXPANDED ? GTK_EXPANDER_EXPANDED
+ : GTK_EXPANDER_COLLAPSED
+ );
+}
- if ( flags & wxCONTROL_EXPANDED )
- {
- button[0].x = rect.GetLeft();
- button[0].y = yMiddle - 2;
- button[1].x = rect.GetRight();
- button[1].y = yMiddle - 2;
- button[2].x = xMiddle;
- button[2].y = yMiddle + 3;
- }
- else // collapsed
- {
- button[0].y = rect.GetBottom();
- button[0].x = xMiddle - 2;
- button[1].y = rect.GetTop();
- button[1].x = xMiddle - 2;
- button[2].y = yMiddle;
- button[2].x = xMiddle + 3;
- }
- dc.DrawPolygon(3, button);
+// ----------------------------------------------------------------------------
+// splitter sash drawing
+// ----------------------------------------------------------------------------
+
+static int GetGtkSplitterFullSize()
+{
+ static GtkWidget *s_paned = NULL;
+ if (s_paned == NULL)
+ s_paned = gtk_vpaned_new();
+
+ gint handle_size;
+ gtk_widget_style_get (s_paned, "handle_size", &handle_size, NULL);
+
+ return handle_size;
}
-#endif // GTK 2.0
+wxSplitterRenderParams
+wxRendererGTK::GetSplitterParams(const wxWindow *WXUNUSED(win))
+{
+ // we don't draw any border, hence 0 for the second field
+ return wxSplitterRenderParams
+ (
+ GetGtkSplitterFullSize(),
+ 0,
+ true // hot sensitive
+ );
+}
-#if 0
+void
+wxRendererGTK::DrawSplitterBorder(wxWindow * WXUNUSED(win),
+ wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect),
+ int WXUNUSED(flags))
+{
+ // nothing to do
+}
-// draw a (vertical) sash
void
wxRendererGTK::DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
- wxCoord position)
+ wxCoord position,
+ wxOrientation orient,
+ int flags)
{
if ( !win->m_wxwindow->window )
{
- // VZ: this happens on startup -- why?
+ // window not realized yet
return;
}
- gtk_paint_vline
+ GdkWindow* gdk_window = dc.GetGDKWindow();
+ wxASSERT_MSG( gdk_window,
+ wxT("cannot use wxRendererNative on wxDC of this type") );
+
+ wxCoord full_size = GetGtkSplitterFullSize();
+
+ // are we drawing vertical or horizontal splitter?
+ const bool isVert = orient == wxVERTICAL;
+
+ GdkRectangle rect;
+
+ if ( isVert )
+ {
+ int h = win->GetClientSize().GetHeight();
+
+ rect.x = position;
+ rect.y = 0;
+ rect.width = full_size;
+ rect.height = h;
+ }
+ else // horz
+ {
+ int w = win->GetClientSize().GetWidth();
+
+ rect.x = 0;
+ rect.y = position;
+ rect.height = full_size;
+ rect.width = w;
+ }
+
+ int x_diff = 0;
+ if (win->GetLayoutDirection() == wxLayout_RightToLeft)
+ x_diff = rect.width;
+
+ gtk_paint_handle
(
win->m_wxwindow->style,
- win->m_wxwindow->window,
- GTK_STATE_NORMAL,
- (GdkRectangle *)NULL,
+ gdk_window,
+ flags & wxCONTROL_CURRENT ? GTK_STATE_PRELIGHT : GTK_STATE_NORMAL,
+ GTK_SHADOW_NONE,
+ NULL /* no clipping */,
win->m_wxwindow,
- (char *)"vpaned", // const_cast
- 0, size.y, position + 3
+ "paned",
+ dc.LogicalToDeviceX(rect.x) - x_diff,
+ dc.LogicalToDeviceY(rect.y),
+ rect.width,
+ rect.height,
+ isVert ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL
+ );
+}
+
+void
+wxRendererGTK::DrawDropArrow(wxWindow *WXUNUSED(win),
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ GtkWidget *button = GetButtonWidget();
+
+ // If we give GTK_PIZZA(win->m_wxwindow)->bin_window as
+ // a window for gtk_paint_xxx function, then it won't
+ // work for wxMemoryDC. So that is why we assume wxDC
+ // is wxWindowDC (wxClientDC, wxMemoryDC and wxPaintDC
+ // are derived from it) and use its m_window.
+ GdkWindow* gdk_window = dc.GetGDKWindow();
+ wxASSERT_MSG( gdk_window,
+ wxT("cannot use wxRendererNative on wxDC of this type") );
+
+ // draw arrow so that there is even space horizontally
+ // on both sides
+ int arrowX = rect.width/4 + 1;
+ int arrowWidth = rect.width - (arrowX*2);
+
+ // scale arrow's height accoording to the width
+ int arrowHeight = rect.width/3;
+ int arrowY = (rect.height-arrowHeight)/2 +
+ ((rect.height-arrowHeight) & 1);
+
+ GtkStateType state;
+
+ if ( flags & wxCONTROL_PRESSED )
+ state = GTK_STATE_ACTIVE;
+ else if ( flags & wxCONTROL_DISABLED )
+ state = GTK_STATE_INSENSITIVE;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
+ else
+ state = GTK_STATE_NORMAL;
+
+ // draw arrow on button
+ gtk_paint_arrow
+ (
+ button->style,
+ gdk_window,
+ state,
+ flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
+ NULL,
+ button,
+ "arrow",
+ GTK_ARROW_DOWN,
+ FALSE,
+ rect.x + arrowX,
+ rect.y + arrowY,
+ arrowWidth,
+ arrowHeight
);
+}
+
+void
+wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ DrawPushButton(win,dc,rect,flags);
+ DrawDropArrow(win,dc,rect);
+}
+
+void
+wxRendererGTK::DrawCheckBox(wxWindow *WXUNUSED(win),
+ wxDC& dc,
+ const wxRect& rect,
+ int flags )
+{
+ GtkWidget *button = GetCheckButtonWidget();
+
+ // for reason why we do this, see DrawDropArrow
+ GdkWindow* gdk_window = dc.GetGDKWindow();
+ wxASSERT_MSG( gdk_window,
+ wxT("cannot use wxRendererNative on wxDC of this type") );
+
+ GtkStateType state;
+
+ if ( flags & wxCONTROL_PRESSED )
+ state = GTK_STATE_ACTIVE;
+ else if ( flags & wxCONTROL_DISABLED )
+ state = GTK_STATE_INSENSITIVE;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
+ else
+ state = GTK_STATE_NORMAL;
+
+ gtk_paint_check
+ (
+ button->style,
+ gdk_window,
+ state,
+ flags & wxCONTROL_CHECKED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
+ NULL,
+ button,
+ "cellcheck",
+ dc.LogicalToDeviceX(rect.x)+2,
+ dc.LogicalToDeviceY(rect.y)+3,
+ 13, 13
+ );
+}
+
+void
+wxRendererGTK::DrawPushButton(wxWindow *WXUNUSED(win),
+ wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ GtkWidget *button = GetButtonWidget();
+
+ // for reason why we do this, see DrawDropArrow
+ GdkWindow* gdk_window = dc.GetGDKWindow();
+ wxASSERT_MSG( gdk_window,
+ wxT("cannot use wxRendererNative on wxDC of this type") );
+
+ // draw button
+ GtkStateType state;
+
+ if ( flags & wxCONTROL_PRESSED )
+ state = GTK_STATE_ACTIVE;
+ else if ( flags & wxCONTROL_DISABLED )
+ state = GTK_STATE_INSENSITIVE;
+ else if ( flags & wxCONTROL_CURRENT )
+ state = GTK_STATE_PRELIGHT;
+ else
+ state = GTK_STATE_NORMAL;
gtk_paint_box
(
- win->m_wxwindow->style,
- win->m_wxwindow->window,
- GTK_STATE_NORMAL,
- GTK_SHADOW_OUT,
- (GdkRectangle *)NULL,
- win->m_wxwindow,
- (char *)"paned", // const_cast
- position, 5, 10, 10
+ button->style,
+ gdk_window,
+ state,
+ flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
+ NULL,
+ button,
+ "button",
+ rect.x, rect.y, rect.width, rect.height
);
}
-#endif // 0
+void
+wxRendererGTK::DrawItemSelectionRect(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags )
+{
+ GdkWindow* gdk_window = dc.GetGDKWindow();
+ wxASSERT_MSG( gdk_window,
+ wxT("cannot use wxRendererNative on wxDC of this type") );
+
+ int x_diff = 0;
+ if (win->GetLayoutDirection() == wxLayout_RightToLeft)
+ x_diff = rect.width;
+ GtkStateType state;
+ if (flags & wxCONTROL_SELECTED)
+ {
+ // the wxCONTROL_FOCUSED state is deduced
+ // directly from the m_wxwindow by GTK+
+ state = GTK_STATE_SELECTED;
+
+ gtk_paint_flat_box( win->m_widget->style,
+ gdk_window,
+ state,
+ GTK_SHADOW_NONE,
+ NULL,
+ win->m_wxwindow,
+ "cell_even",
+ dc.LogicalToDeviceX(rect.x) - x_diff,
+ dc.LogicalToDeviceY(rect.y),
+ rect.width,
+ rect.height );
+ }
+ else // !wxCONTROL_SELECTED
+ {
+ state = GTK_STATE_NORMAL;
+ }
+
+ if (flags & wxCONTROL_CURRENT)
+ {
+ gtk_paint_focus( win->m_widget->style,
+ gdk_window,
+ state,
+ NULL,
+ win->m_wxwindow,
+ "treeview",
+ dc.LogicalToDeviceX(rect.x),
+ dc.LogicalToDeviceY(rect.y),
+ rect.width,
+ rect.height );
+ }
+}