#define wxUSE_SPINBTN 1
+#define wxUSE_SPINCTRL 1
+
#define wxUSE_NOTEBOOK 1
// Define 1 to compile spin button
#define wxUSE_ZIPSTREAM 1 // 0
// input stream for reading from zip archives
+// OpenGL canvas
+#define wxUSE_GLCANVAS 1
/*
* Finer detail
*