+
+// If enabled, the code written by Apple will be used to write, in a portable
+// way, float on the disk. See extended.c for the license which is different
+// from wxWindows one.
+//
+// Default is 1.
+//
+// Recommended setting: 1 unless you don't like the license terms (unlikely)
+#define wxUSE_APPLE_IEEE 1
+
+// Joystick support class
+#define wxUSE_JOYSTICK 1
+
+// wxFontMapper class
+#define wxUSE_FONTMAP 1
+
+// wxMimeTypesManager class
+#define wxUSE_MIMETYPE 1
+
+// wxSystemOptions class
+#define wxUSE_SYSTEM_OPTIONS 1
+
+// Support for regular expression matching via wxRegEx class: enable this to
+// use POSIX regular expressions in your code. You need to compile regex
+// library from src/regex to use it under Windows.
+//
+// Default is 0
+//
+// Recommended setting: 1 if your compiler supports it, if it doesn't please
+// contribute us a makefile for src/regex for it
+#define wxUSE_REGEX 0
+
+// ----------------------------------------------------------------------------
+// Individual GUI controls
+// ----------------------------------------------------------------------------
+
+// You must set wxUSE_CONTROLS to 1 if you are using any controls at all
+// (without it, wxControl class is not compiled)
+//
+// Default is 1
+//
+// Recommended setting: 1 (don't change except for very special programs)
+#define wxUSE_CONTROLS 1
+
+// wxPopupWindow class is not used currently by wxMSW
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_POPUPWIN 0
+
+// Each of the settings below corresponds to one wxWindows control. They are
+// all switched on by default but may be disabled if you are sure that your
+// program (including any standard dialogs it can show!) doesn't need them and
+// if you desperately want to save some space. If you use any of these you must
+// set wxUSE_CONTROLS as well.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_BUTTON 1 // wxButton
+#define wxUSE_BMPBUTTON 1 // wxBitmapButton
+#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
+#define wxUSE_CHECKBOX 1 // wxCheckBox
+#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
+#define wxUSE_CHOICE 1 // wxChoice
+#define wxUSE_COMBOBOX 1 // wxComboBox
+#define wxUSE_GAUGE 1 // wxGauge
+#define wxUSE_LISTBOX 1 // wxListBox
+#define wxUSE_LISTCTRL 1 // wxListCtrl
+#define wxUSE_RADIOBOX 1 // wxRadioBox
+#define wxUSE_RADIOBTN 1 // wxRadioButton
+#define wxUSE_SCROLLBAR 1 // wxScrollBar
+#define wxUSE_SLIDER 1 // wxSlider
+#define wxUSE_SPINBTN 1 // wxSpinButton
+#define wxUSE_SPINCTRL 1 // wxSpinCtrl
+#define wxUSE_STATBOX 1 // wxStaticBox
+#define wxUSE_STATLINE 1 // wxStaticLine
+#define wxUSE_STATTEXT 1 // wxStaticText
+#define wxUSE_STATBMP 1 // wxStaticBitmap
+#define wxUSE_TEXTCTRL 1 // wxTextCtrl
+#define wxUSE_TOGGLEBTN 0 // requires wxButton
+#define wxUSE_TREECTRL 1 // wxTreeCtrl
+
+// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
+// below either wxStatusBar95 or a generic wxStatusBar will be used.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STATUSBAR 1
+
+// Two status bar implementations are available under Win32: the generic one
+// or the wrapper around native control. For native look and feel the native
+// version should be used.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (there is no advantage in using the generic one)
+#define wxUSE_NATIVE_STATUSBAR 1
+
+// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
+// classes at all. Otherwise, use the native toolbar class unless
+// wxUSE_TOOLBAR_NATIVE is 0. Additionally, the generic toolbar class which
+// supports some features which might not be supported by the native wxToolBar
+// class may be compiled in if wxUSE_TOOLBAR_SIMPLE is 1.
+//
+// Default is 1 for all settings.
+//
+// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE and 0 for
+// wxUSE_TOOLBAR_SIMPLE (the default is 1 mainly for backwards compatibility).
+#define wxUSE_TOOLBAR 1
+#define wxUSE_TOOLBAR_NATIVE 1
+#define wxUSE_TOOLBAR_SIMPLE 1
+
+// this setting is obsolete, value is ignored
+#define wxUSE_BUTTONBAR 1
+
+// wxNotebook is a control with several "tabs" located on one of its sides. It
+// may be used ot logically organise the data presented to the user instead of
+// putting everything in one huge dialog. It replaces wxTabControl and related
+// classes of wxWin 1.6x.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_NOTEBOOK 1
+
+// wxTabDialog is a generic version of wxNotebook but it is incompatible with
+// the new class. It shouldn't be used in new code.
+//
+// Default is 0.
+//
+// Recommended setting: 0 (use wxNotebook)
+#define wxUSE_TAB_DIALOG 0
+
+// wxGrid class comes in two flavours: the original (pre wxWin 2.2) one and
+// the new, much imporved and enhanced version. The new version is backwards
+// compatible with the old one and should be used whenever possible, i.e. if
+// you set wxUSE_GRID to 1, set wxUSE_NEW_GRID to 1 too.
+//
+// Default is 1 for both options.
+//
+// Recommended setting: 1 for wxUSE_NEW_GRID, 0 if you have an old code using
+// wxGrid and 100% backwards compatibality (with all old wxGrid quirks) is
+// essential.
+//
+// WIN16/BC++ resets wxUSE_NEW_GRID to 0 because it exceeds the data limit.
+#define wxUSE_GRID 1
+#define wxUSE_NEW_GRID 1
+
+// ----------------------------------------------------------------------------
+// Miscellaneous GUI stuff
+// ----------------------------------------------------------------------------
+
+// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
+#define wxUSE_ACCEL 1
+
+// Use wxCaret: a class implementing a "cursor" in a text control (called caret
+// under Windows).
+//
+// Default is 1.
+//
+// Recommended setting: 1 (can be safely set to 0, not used by the library)
+#define wxUSE_CARET 1
+
+// Miscellaneous geometry code: needed for Canvas library
+#define wxUSE_GEOMETRY 1
+
+// Use wxImageList. This class is needed by wxNotebook, wxTreeCtrl and
+// wxListCtrl.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (set it to 0 if you don't use any of the controls
+// enumerated above, then this class is mostly useless too)
+#define wxUSE_IMAGLIST 1
+
+// Use wxMenu, wxMenuBar, wxMenuItem.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (can't be disabled under MSW)
+#define wxUSE_MENUS 1
+
+// Use wxSashWindow class.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_SASH 1
+
+// Use wxSplitterWindow class.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_SPLITTER 1
+
+// Use wxToolTip and wxWindow::Set/GetToolTip() methods.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_TOOLTIPS 1
+
+// wxValidator class and related methods
+#define wxUSE_VALIDATORS 1
+
+// wxDC cacheing implementation
+#define wxUSE_DC_CACHEING 0
+
+// ----------------------------------------------------------------------------
+// common dialogs
+// ----------------------------------------------------------------------------
+
+// On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g.
+// file selector, printer dialog). Switching this off also switches off the
+// printing architecture and interactive wxPrinterDC.
+//
+// Default is 1
+//
+// Recommended setting: 1 (unless it really doesn't work)
+#define wxUSE_COMMON_DIALOGS 1
+
+// wxBusyInfo displays window with message when app is busy. Works in same way
+// as wxBusyCursor
+#define wxUSE_BUSYINFO 1
+
+// Use single/multiple choice dialogs.
+//
+// Default is 1
+//
+// Recommended setting: 1 (used in the library itself)
+#define wxUSE_CHOICEDLG 1
+
+// wxDirDlg class for getting a directory name from user
+#define wxUSE_DIRDLG 1
+
+// TODO: setting to choose the generic or native one
+
+// Use file open/save dialogs.
+//
+// Default is 1
+//
+// Recommended setting: 1 (used in many places in the library itself)
+#define wxUSE_FILEDLG 1
+
+// Use font picker dialog
+//
+// Default is 1
+//
+// Recommended setting: 1 (used in the library itself)
+#define wxUSE_FONTDLG 1
+
+// Use wxMessageDialog and wxMessageBox.
+//
+// Default is 1
+//
+// Recommended setting: 1 (used in the library itself)
+#define wxUSE_MSGDLG 1
+
+// progress dialog class for lengthy operations
+#define wxUSE_PROGRESSDLG 1
+
+// support for startup tips (wxShowTip &c)
+#define wxUSE_STARTUP_TIPS 1
+
+// text entry dialog and wxGetTextFromUser function
+#define wxUSE_TEXTDLG 1
+
+// number entry dialog
+#define wxUSE_NUMBERDLG 1
+
+// color chooser dialog
+#define wxUSE_COLOURDLG 1
+
+// ----------------------------------------------------------------------------
+// Metafiles support
+// ----------------------------------------------------------------------------
+
+// Windows supports the graphics format known as metafile which is, though not
+// portable, is widely used under Windows and so is supported by wxWin (under
+// Windows only, of course). Win16 (Win3.1) used the so-called "Window
+// MetaFiles" or WMFs which were replaced with "Enhanced MetaFiles" or EMFs in
+// Win32 (Win9x, NT, 2000). Both of these are supported in wxWin and, by
+// default, WMFs will be used under Win16 and EMFs under Win32. This may be
+// changed by setting wxUSE_WIN_METAFILES_ALWAYS to 1 and/or setting
+// wxUSE_ENH_METAFILE to 0. You may also set wxUSE_METAFILE to 0 to not compile
+// in any metafile related classes at all.
+//
+// Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS.
+//
+// Recommended setting: default or 0 for everything for portable programs.
+#define wxUSE_METAFILE 1
+#define wxUSE_ENH_METAFILE 1
+#define wxUSE_WIN_METAFILES_ALWAYS 0
+
+// ----------------------------------------------------------------------------
+// Big GUI components
+// ----------------------------------------------------------------------------
+
+// Set to 0 to disable document/view architecture
+#define wxUSE_DOC_VIEW_ARCHITECTURE 1
+
+// Set to 0 to disable MDI document/view architecture
+#define wxUSE_MDI_ARCHITECTURE 1
+
+// Set to 0 to disable print/preview architecture code
+#define wxUSE_PRINTING_ARCHITECTURE 1
+
+// wxHTML sublibrary allows to display HTML in wxWindow programs and much,
+// much more.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a
+// smaller library.
+#define wxUSE_HTML 1
+
+// OpenGL canvas
+#define wxUSE_GLCANVAS 1
+
+// wxTreeLayout class
+#define wxUSE_TREELAYOUT 1
+
+// ----------------------------------------------------------------------------
+// Data transfer
+// ----------------------------------------------------------------------------
+
+// Use wxClipboard class for clipboard copy/paste.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_CLIPBOARD 1
+
+// Use wxDataObject and related classes. Needed for clipboard and OLE drag and
+// drop
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_DATAOBJ 1
+
+// Use wxDropTarget and wxDropSource classes for drag and drop (this is
+// different from "built in" drag and drop in wxTreeCtrl which is always
+// available). Requires wxUSE_DATAOBJ.
+//
+// Default is 1.
+//
+// Recommended setting: 0 for Mac OS as drag and drop is not yet implemented
+#define wxUSE_DRAG_AND_DROP 0
+
+// ----------------------------------------------------------------------------
+// miscellaneous settings
+// ----------------------------------------------------------------------------
+
+// wxSingleInstanceChecker class allows to verify at startup if another program
+// instance is running (it is only available under Win32)
+//
+// Default is 1
+//
+// Recommended setting: 1 (the class is tiny, disabling it won't save much
+// space)
+#define wxUSE_SNGLINST_CHECKER 1
+
+#define wxUSE_IPC 0
+ // 0 for no interprocess comms
+#define wxUSE_HELP 1
+ // 0 for no help facility
+#define wxUSE_WXHTML_HELP 1
+ // 0 for no MS HTML Help
+#define wxUSE_RESOURCES 1
+ // 0 for no wxGetResource/wxWriteResource
+#define wxUSE_CONSTRAINTS 1
+ // 0 for no window layout constraint system
+
+#define wxUSE_SPLINES 1
+ // 0 for no splines
+
+#define wxUSE_WX_RESOURCES 1
+ // Use .wxr resource mechanism (requires PrologIO library)
+
+#define wxUSE_MOUSEWHEEL 1
+ // Include mouse wheel support
+
+// ----------------------------------------------------------------------------
+// postscript support settings
+// ----------------------------------------------------------------------------
+
+// Set to 1 for PostScript device context.
+#define wxUSE_POSTSCRIPT 0
+
+// Set to 1 to use font metric files in GetTextExtent
+#define wxUSE_AFM_FOR_POSTSCRIPT 0
+
+// ----------------------------------------------------------------------------
+// database classes
+// ----------------------------------------------------------------------------
+
+// Define 1 to use ODBC classes
+#define wxUSE_ODBC 0
+
+// For backward compatibility reasons, this parameter now only controls the
+// default scrolling method used by cursors. This default behavior can be
+// overriden by setting the second param of wxDB::wxDbGetConnection() or
+// wxDb() constructor to indicate whether the connection (and any wxDbTable()s
+// that use the connection) should support forward only scrolling of cursors,
+// or both forward and backward support for backward scrolling cursors is
+// dependent on the data source as well as the ODBC driver being used.
+#define wxODBC_FWD_ONLY_CURSORS 1
+
+// Default is 0. Set to 1 to use the deprecated classes, enum types, function,
+// member variables. With a setting of 1, full backward compatability with the
+// 2.0.x release is possible. It is STRONGLY recommended that this be set to 0,
+// as future development will be done only on the non-deprecated
+// functions/classes/member variables/etc.
+#define wxODBC_BACKWARD_COMPATABILITY 0
+
+// ----------------------------------------------------------------------------
+// other compiler (mis)features
+// ----------------------------------------------------------------------------
+
+// Set this to 0 if your compiler can't cope with omission of prototype
+// parameters.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (should never need to set this to 0)
+#define REMOVE_UNUSED_ARG 1
+
+// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
+// them. Set to 1 for <iostream.h>, 0 for <iostream>
+//
+// Default is 1.
+//
+// Recommended setting: whatever your compiler likes more
+#ifndef __MWERKS__
+#define wxUSE_IOSTREAMH 0
+#else
+#define wxUSE_IOSTREAMH 1
+#endif