#define wxUSE_SPINBTN 1
+#define wxUSE_SPINCTRL 1
+
#define wxUSE_NOTEBOOK 1
// Define 1 to compile spin button
#define wxUSE_SERIAL 0
// Use serialization (requires utils/serialize)
-#define wxUSE_DYNLIB_CLASS 0
+#define wxUSE_DYNLIB_CLASS 1
// Compile in wxLibrary class for run-time
// DLL loading and function calling
#define wxUSE_TOOLTIPS 1
#define wxUSE_ZIPSTREAM 1 // 0
// input stream for reading from zip archives
+// OpenGL canvas
+#define wxUSE_GLCANVAS 1
/*
* Finer detail
*