#pragma hdrstop
#endif
+#if wxUSE_FONTMAP
+
#include "wx/encconv.h"
#include <stdlib.h>
#ifdef __BORLANDC__
#include "../common/unictabl.inc"
#else
-#include "unictabl.inc"
+#include "unictabl.inc"
#endif
+#if wxUSE_WCHAR_T
+typedef wchar_t tchar;
+#else
+typedef char tchar;
+#endif
-static wxUint16 *GetEncTable(wxFontEncoding enc)
+static wxUint16* LINKAGEMODE GetEncTable(wxFontEncoding enc)
{
for (int i = 0; encodings_list[i].table != NULL; i++)
{
- if (encodings_list[i].encoding == enc)
+ if (encodings_list[i].encoding == enc)
return encodings_list[i].table;
}
return NULL;
-static int CompareCharsetItems(const void *i1, const void *i2)
+static int LINKAGEMODE CompareCharsetItems(const void *i1, const void *i2)
{
return ( ((CharsetItem*)i1) -> u - ((CharsetItem*)i2) -> u );
}
-static CharsetItem* BuildReverseTable(wxUint16 *tbl)
+static CharsetItem* LINKAGEMODE BuildReverseTable(wxUint16 *tbl)
{
CharsetItem *rev = new CharsetItem[128];
-
+
for (int i = 0; i < 128; i++)
rev[i].c = 128 + i, rev[i].u = tbl[i];
qsort(rev, 128, sizeof(CharsetItem), CompareCharsetItems);
-
+
return rev;
}
if (m_Table) {delete[] m_Table; m_Table = NULL;}
-#if !wxUSE_UNICODE
+#if !wxUSE_WCHAR_T
if (input_enc == wxFONTENCODING_UNICODE || output_enc == wxFONTENCODING_UNICODE) return FALSE;
#endif
if (input_enc == output_enc) {m_JustCopy = TRUE; return TRUE;}
-
+
m_UnicodeOutput = (output_enc == wxFONTENCODING_UNICODE);
m_JustCopy = FALSE;
-
+
if (input_enc == wxFONTENCODING_UNICODE)
{
if ((out_tbl = GetEncTable(output_enc)) == NULL) return FALSE;
- m_Table = new wxChar[65536];
- for (i = 0; i < 128; i++) m_Table[i] = (wxChar)i; // 7bit ASCII
- for (i = 128; i < 65536; i++) m_Table[i] = (wxChar)'?';
+ m_Table = new tchar[65536];
+ for (i = 0; i < 128; i++) m_Table[i] = (tchar)i; // 7bit ASCII
+ for (i = 128; i < 65536; i++) m_Table[i] = (tchar)'?';
// FIXME - this should be character that means `unicode to charset' impossible, not '?'
if (method == wxCONVERT_SUBSTITUTE)
{
for (i = 0; i < encoding_unicode_fallback_count; i++)
- m_Table[encoding_unicode_fallback[i].c] = (wxChar) encoding_unicode_fallback[i].s;
+ m_Table[encoding_unicode_fallback[i].c] = (tchar) encoding_unicode_fallback[i].s;
}
for (i = 0; i < 128; i++)
- m_Table[out_tbl[i]] = (wxChar)(128 + i);
+ m_Table[out_tbl[i]] = (tchar)(128 + i);
m_UnicodeInput = TRUE;
return TRUE;
}
-
+
else
{
if ((in_tbl = GetEncTable(input_enc)) == NULL) return FALSE;
if ((out_tbl = GetEncTable(output_enc)) == NULL) return FALSE;
m_UnicodeInput = FALSE;
-
- m_Table = new wxChar[256];
- for (i = 0; i < 128; i++) m_Table[i] = (wxChar)i; // 7bit ASCII
-
+
+ m_Table = new tchar[256];
+ for (i = 0; i < 128; i++) m_Table[i] = (tchar)i; // 7bit ASCII
+
if (output_enc == wxFONTENCODING_UNICODE)
{
- for (i = 0; i < 128; i++) m_Table[128 + i] = (wxChar)in_tbl[i]; // wxChar is 2byte now
+ for (i = 0; i < 128; i++) m_Table[128 + i] = (tchar)in_tbl[i];
return TRUE;
}
- else
+ else
{
CharsetItem *rev = BuildReverseTable(out_tbl);
- CharsetItem *item, key;
-
- for (i = 0; i < 128; i++)
+ CharsetItem *item;
+ CharsetItem key;
+
+ for (i = 0; i < 128; i++)
{
key.u = in_tbl[i];
item = (CharsetItem*) bsearch(&key, rev, 128, sizeof(CharsetItem), CompareCharsetItems);
if (item == NULL && method == wxCONVERT_SUBSTITUTE)
- item = (CharsetItem*) bsearch(&key, encoding_unicode_fallback,
+ item = (CharsetItem*) bsearch(&key, encoding_unicode_fallback,
encoding_unicode_fallback_count, sizeof(CharsetItem), CompareCharsetItems);
if (item)
- m_Table[128 + i] = (wxChar)item -> c;
+ m_Table[128 + i] = (tchar)item -> c;
else
- m_Table[128 + i] = 128 + i; // don't know => don't touch
+#if wxUSE_WCHAR_T
+ m_Table[128 + i] = (wchar_t)(128 + i);
+#else
+ m_Table[128 + i] = (char)(128 + i);
+#endif
}
-
+
delete[] rev;
return TRUE;
}
-void wxEncodingConverter::Convert(const wxChar* input, wxChar* output)
+void wxEncodingConverter::Convert(const char* input, char* output)
{
+ wxASSERT_MSG(!m_UnicodeOutput, wxT("You cannot convert to unicode if output is const char*!"));
+ wxASSERT_MSG(!m_UnicodeInput, wxT("You cannot convert from unicode if input is const char*!"));
+
+ const char *i;
+ char *o;
+
if (m_JustCopy)
{
- wxStrcpy(output, input);
+ strcpy(output, input);
return;
}
-
+
wxASSERT_MSG(m_Table != NULL, wxT("You must call wxEncodingConverter::Init() before actually converting!"));
-
- const wxChar *i;
- wxChar *o;
-
- if (m_UnicodeInput)
- for (i = input, o = output; *i != 0; i++, o++)
- *o = (wxChar)(m_Table[(wxUint16)*i]);
- else
- for (i = input, o = output; *i != 0; i++, o++)
- *o = (wxChar)(m_Table[(wxUint8)*i]);
+
+ for (i = input, o = output; *i != 0;)
+ *(o++) = (char)(m_Table[(wxUint8)*(i++)]);
*o = 0;
}
-#if wxUSE_UNICODE // otherwise wxChar === char
+#if wxUSE_WCHAR_T
-void wxEncodingConverter::Convert(const char* input, wxChar* output)
+void wxEncodingConverter::Convert(const char* input, wchar_t* output)
{
+ wxASSERT_MSG(m_UnicodeOutput, wxT("You cannot convert to 8-bit if output is const wchar_t*!"));
wxASSERT_MSG(!m_UnicodeInput, wxT("You cannot convert from unicode if input is const char*!"));
const char *i;
- wxChar *o;
+ wchar_t *o;
if (m_JustCopy)
{
for (i = input, o = output; *i != 0;)
- *(o++) = (wxChar)(*(i++));
+ *(o++) = (wchar_t)(*(i++));
*o = 0;
return;
}
-
+
wxASSERT_MSG(m_Table != NULL, wxT("You must call wxEncodingConverter::Init() before actually converting!"));
-
+
for (i = input, o = output; *i != 0;)
- *(o++) = (wxChar)(m_Table[(wxUint8)*(i++)]);
+ *(o++) = (wchar_t)(m_Table[(wxUint8)*(i++)]);
*o = 0;
}
-void wxEncodingConverter::Convert(const wxChar* input, char* output)
+void wxEncodingConverter::Convert(const wchar_t* input, char* output)
{
wxASSERT_MSG(!m_UnicodeOutput, wxT("You cannot convert to unicode if output is const char*!"));
+ wxASSERT_MSG(m_UnicodeInput, wxT("You cannot convert from 8-bit if input is const wchar_t*!"));
- const wxChar *i;
+ const wchar_t *i;
char *o;
if (m_JustCopy)
*o = 0;
return;
}
-
+
wxASSERT_MSG(m_Table != NULL, wxT("You must call wxEncodingConverter::Init() before actually converting!"));
-
- if (m_UnicodeInput)
- for (i = input, o = output; *i != 0; i++, o++)
- *o = (char)(m_Table[(wxUint16)*i]);
- else
- for (i = input, o = output; *i != 0; i++, o++)
- *o = (char)(m_Table[(wxUint8)*i]);
+
+ for (i = input, o = output; *i != 0;)
+ *(o++) = (char)(m_Table[(wxUint16)*(i++)]);
*o = 0;
}
-void wxEncodingConverter::Convert(const char* input, char* output)
+void wxEncodingConverter::Convert(const wchar_t* input, wchar_t* output)
{
- wxASSERT_MSG(!m_UnicodeOutput, wxT("You cannot convert to unicode if output is const char*!"));
- wxASSERT_MSG(!m_UnicodeInput, wxT("You cannot convert from unicode if input is const char*!"));
+ wxASSERT_MSG(m_UnicodeOutput, wxT("You cannot convert to 8-bit if output is const wchar_t*!"));
+ wxASSERT_MSG(m_UnicodeInput, wxT("You cannot convert from 8-bit if input is const wchar_t*!"));
- const char *i;
- char *o;
+ const wchar_t *i;
+ wchar_t *o;
if (m_JustCopy)
{
- strcpy(output, input);
+ // wcscpy() is not guaranteed to exist
+ for (i = input, o = output; *i != 0;)
+ *(o++) = (*(i++));
+ *o = 0;
return;
}
-
+
wxASSERT_MSG(m_Table != NULL, wxT("You must call wxEncodingConverter::Init() before actually converting!"));
-
+
for (i = input, o = output; *i != 0;)
- *(o++) = (char)(m_Table[(wxUint8)*(i++)]);
+ *(o++) = (wchar_t)(m_Table[(wxUint8)*(i++)]);
*o = 0;
}
-#endif // wxUSE_UNICODE
+#endif // wxUSE_WCHAR_T
wxString wxEncodingConverter::Convert(const wxString& input)
{
if (m_JustCopy) return input;
-
+
wxString s;
const wxChar *i;
-
+
wxASSERT_MSG(m_Table != NULL, wxT("You must call wxEncodingConverter::Init() before actually converting!"));
-
+
if (m_UnicodeInput)
for (i = input.c_str(); *i != 0; i++)
s << (wxChar)(m_Table[(wxUint16)*i]);
// Following tables describe classes of encoding equivalence.
-//
+//
#define STOP wxFONTENCODING_SYSTEM
#define NUM_OF_PLATFORMS 4 /*must conform to enum wxPLATFORM_XXXX !!!*/
-#define ENC_PER_PLATFORM 3
+#define ENC_PER_PLATFORM 5
// max no. of encodings for one language used on one platform
- // Anybody thinks 3 is not enough? ;-)
+ // Anybody thinks 5 is not enough? ;-)
-static wxFontEncoding
+static wxFontEncoding
EquivalentEncodings[][NUM_OF_PLATFORMS][ENC_PER_PLATFORM+1] = {
// *** Please put more common encodings as first! ***
- // West European
+ // Western European
{
/* unix */ {wxFONTENCODING_ISO8859_1, wxFONTENCODING_ISO8859_15, STOP},
/* windows */ {wxFONTENCODING_CP1252, STOP},
/* os2 */ {STOP},
- /* mac */ {STOP}
+ /* mac */ {STOP}
},
// Central European
/* unix */ {wxFONTENCODING_ISO8859_2, STOP},
/* windows */ {wxFONTENCODING_CP1250, STOP},
/* os2 */ {STOP},
- /* mac */ {STOP}
+ /* mac */ {STOP}
},
-
+
// Baltic
{
- /* unix */ {wxFONTENCODING_ISO8859_13, STOP},
+ /* unix */ {wxFONTENCODING_ISO8859_13, wxFONTENCODING_ISO8859_4, STOP},
/* windows */ {wxFONTENCODING_CP1257, STOP},
/* os2 */ {STOP},
- /* mac */ {STOP}
+ /* mac */ {STOP}
},
// Hebrew
/* unix */ {wxFONTENCODING_ISO8859_8, STOP},
/* windows */ {wxFONTENCODING_CP1255, STOP},
/* os2 */ {STOP},
- /* mac */ {STOP}
+ /* mac */ {STOP}
},
// Greek
/* unix */ {wxFONTENCODING_ISO8859_7, STOP},
/* windows */ {wxFONTENCODING_CP1253, STOP},
/* os2 */ {STOP},
- /* mac */ {STOP}
+ /* mac */ {STOP}
},
// Arabic
/* unix */ {wxFONTENCODING_ISO8859_6, STOP},
/* windows */ {wxFONTENCODING_CP1256, STOP},
/* os2 */ {STOP},
- /* mac */ {STOP}
+ /* mac */ {STOP}
},
// Turkish
/* unix */ {wxFONTENCODING_ISO8859_9, STOP},
/* windows */ {wxFONTENCODING_CP1254, STOP},
/* os2 */ {STOP},
- /* mac */ {STOP}
+ /* mac */ {STOP}
},
// Cyrillic
{
- /* unix */ {wxFONTENCODING_ISO8859_5, STOP},
+ /* unix */ {wxFONTENCODING_KOI8, wxFONTENCODING_ISO8859_5, STOP},
/* windows */ {wxFONTENCODING_CP1251, STOP},
/* os2 */ {STOP},
- /* mac */ {STOP}
+ /* mac */ {STOP}
},
{{STOP},{STOP},{STOP},{STOP}} /* Terminator */
platform = wxPLATFORM_MAC;
#endif
}
-
+
int i, clas, e ;
wxFontEncoding *f;
wxFontEncodingArray arr;
if (*f == enc) arr.Add(enc);
for (f = EquivalentEncodings[clas][platform]; *f != STOP; f++)
if (arr.Index(*f) == wxNOT_FOUND) arr.Add(*f);
- i = NUM_OF_PLATFORMS/*hack*/; break;
+ i = NUM_OF_PLATFORMS/*hack*/; break;
}
clas++;
}
-
+
return arr;
}
int i, clas, e, j ;
wxFontEncoding *f;
wxFontEncodingArray arr;
-
+
arr = GetPlatformEquivalents(enc); // we want them to be first items in array
clas = 0;
if (EquivalentEncodings[clas][i][e] == enc)
{
for (j = 0; j < NUM_OF_PLATFORMS; j++)
- for (f = EquivalentEncodings[clas][j]; *f != STOP; f++)
- if (arr.Index(*f) == wxNOT_FOUND) arr.Add(*f);
- i = NUM_OF_PLATFORMS/*hack*/; break;
+ for (f = EquivalentEncodings[clas][j]; *f != STOP; f++)
+ if (arr.Index(*f) == wxNOT_FOUND) arr.Add(*f);
+ i = NUM_OF_PLATFORMS/*hack*/; break;
}
clas++;
}
-
+
return arr;
}
+
+#endif // wxUSE_FONTMAP