+ DocDeclStr(
+ wxRect&, Inflate(wxCoord dx, wxCoord dy),
+ "Increases the size of the rectangle.
+
+The left border is moved farther left and the right border is moved
+farther right by ``dx``. The upper border is moved farther up and the
+bottom border is moved farther down by ``dy``. (Note the the width and
+height of the rectangle thus change by ``2*dx`` and ``2*dy``,
+respectively.) If one or both of ``dx`` and ``dy`` are negative, the
+opposite happens: the rectangle size decreases in the respective
+direction.
+
+The change is made to the rectangle inplace, if instead you need a
+copy that is inflated, preserving the original then make the copy
+first::
+
+ copy = wx.Rect(*original)
+ copy.Inflate(10,15)
+
+", "
+Inflating and deflating behaves *naturally*. Defined more precisely,
+that means:
+
+ * Real inflates (that is, ``dx`` and/or ``dy`` >= 0) are not
+ constrained. Thus inflating a rectangle can cause its upper left
+ corner to move into the negative numbers. (The versions prior to
+ 2.5.4 forced the top left coordinate to not fall below (0, 0),
+ which implied a forced move of the rectangle.)
+
+ * Deflates are clamped to not reduce the width or height of the
+ rectangle below zero. In such cases, the top-left corner is
+ nonetheless handled properly. For example, a rectangle at (10,
+ 10) with size (20, 40) that is inflated by (-15, -15) will
+ become located at (20, 25) at size (0, 10). Finally, observe
+ that the width and height are treated independently. In the
+ above example, the width is reduced by 20, whereas the height is
+ reduced by the full 30 (rather than also stopping at 20, when
+ the width reached zero).
+
+:see: `Deflate`
+");
+
+ DocDeclStr(
+ wxRect&, Deflate(wxCoord dx, wxCoord dy),
+ "Decrease the rectangle size. This method is the opposite of `Inflate`
+in that Deflate(a,b) is equivalent to Inflate(-a,-b). Please refer to
+`Inflate` for a full description.", "");
+
+ DocDeclStrName(
+ void, Offset(wxCoord dx, wxCoord dy),
+ "Moves the rectangle by the specified offset. If dx is positive, the
+rectangle is moved to the right, if dy is positive, it is moved to the
+bottom, otherwise it is moved to the left or top respectively.", "",
+ OffsetXY);
+
+ DocDeclStr(
+ void, Offset(const wxPoint& pt),
+ "Same as OffsetXY but uses dx,dy from Point", "");