/** Base class to derive new viterators.
*/
-class WXDLLIMPEXP_PROPGRID wxPGVIteratorBase
+class WXDLLIMPEXP_PROPGRID wxPGVIteratorBase : public wxObjectRefData
{
friend class wxPGVIterator;
public:
- wxPGVIteratorBase() { m_refCount = 1; }
+ wxPGVIteratorBase() { }
virtual void Next() = 0;
- void IncRef()
- {
- m_refCount++;
- }
- void DecRef()
- {
- m_refCount--;
- if ( m_refCount <= 0 )
- delete this;
- }
protected:
virtual ~wxPGVIteratorBase() { }
wxPropertyGridIterator m_it;
-private:
- int m_refCount;
};
/** @class wxPGVIterator
unsigned int col,
bool subProps) const;
- /** Returns information about arbitrary position in the grid.
-
- wxPropertyGridHitTestResult definition:
- @code
- struct wxPropertyGridHitTestResult
- {
- wxPGProperty* GetProperty() const;
-
- // column. -1 for margin
- int column;
-
- // Index of splitter hit, -1 for none.
- int splitter;
+ /**
+ Returns information about arbitrary position in the grid.
- // If splitter hit, then offset to that.
- int splitterHitOffset;
- };
- @endcode
+ @param pt
+ Logical coordinates in the virtual grid space. Use
+ wxScrolledWindow::CalcUnscrolledPosition() if you need to
+ translate a scrolled position into a logical one.
*/
wxPropertyGridHitTestResult HitTest( const wxPoint& pt ) const;