wxString label(lbl);
if (label.empty() && wxIsStockID(id))
{
- // On Windows, some buttons aren't supposed to have
- // mnemonics, so strip them out.
-
- label = wxGetStockLabel(id
-#if defined(__WXMSW__) || defined(__WXWINCE__)
- , ( id != wxID_OK &&
- id != wxID_CANCEL &&
- id != wxID_CLOSE )
-#endif
- );
+ // On Windows, some buttons aren't supposed to have mnemonics
+ label = wxGetStockLabel
+ (
+ id,
+ id == wxID_OK || id == wxID_CANCEL || id == wxID_CLOSE
+ ? wxSTOCK_NOFLAGS
+ : wxSTOCK_WITH_MNEMONIC
+ );
}
if ( !CreateControl(parent, id, pos, size, style, validator, name) )
WXDWORD exstyle;
WXDWORD msStyle = MSWGetStyle(style, &exstyle);
-#ifdef __WIN32__
// if the label contains several lines we must explicitly tell the button
// about it or it wouldn't draw it correctly ("\n"s would just appear as
// black boxes)
//
// NB: we do it here and not in MSWGetStyle() because we need the label
- // value and m_label is not set yet when MSWGetStyle() is called;
- // besides changing BS_MULTILINE during run-time is pointless anyhow
+ // value and the label is not set yet when MSWGetStyle() is called
if ( label.find(_T('\n')) != wxString::npos )
{
msStyle |= BS_MULTILINE;
}
-#endif // __WIN32__
return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
}
// the bottom
msStyle |= WS_CLIPSIBLINGS;
-#ifdef __WIN32__
// don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
// and wxBU_RIGHT to get BS_CENTER!
if ( style & wxBU_LEFT )
if ( style & wxNO_BORDER )
msStyle |= BS_FLAT;
#endif // __WXWINCE__
-#endif // __WIN32__
return msStyle;
}
+void wxButton::SetLabel(const wxString& label)
+{
+ // update BS_MULTILINE style depending on the new label (resetting it
+ // doesn't seem to do anything very useful but it shouldn't hurt and we do
+ // have to set it whenever the label becomes multi line as otherwise it
+ // wouldn't be shown correctly)
+ long styleOld = ::GetWindowLong(GetHwnd(), GWL_STYLE),
+ styleNew;
+ if ( label.find(_T('\n')) != wxString::npos )
+ styleNew = styleOld | BS_MULTILINE;
+ else
+ styleNew = styleOld & ~BS_MULTILINE;
+
+ if ( styleNew != styleOld )
+ ::SetWindowLong(GetHwnd(), GWL_STYLE, styleNew);
+
+ wxButtonBase::SetLabel(label);
+}
+
// ----------------------------------------------------------------------------
// size management including autosizing
// ----------------------------------------------------------------------------
// ... and Windows
SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
SetDefaultStyle(this, true);
+
+ return winOldDefault;
+}
+
+// special version of wxGetTopLevelParent() which is safe to call when the
+// parent is being destroyed: wxGetTopLevelParent() would just return NULL in
+// this case because wxWindow version of IsTopLevel() is used when it's called
+// during window destruction instead of wxTLW one, but we want to distinguish
+// between these cases
+static wxTopLevelWindow *GetTLWParentIfNotBeingDeleted(wxWindow *win)
+{
+ for ( ; win; win = win->GetParent() )
+ {
+ if ( win->IsBeingDeleted() )
+ return NULL;
+
+ if ( win->IsTopLevel() )
+ break;
+ }
+
+ wxASSERT_MSG( win, _T("button without top level parent?") );
+
+ return wxDynamicCast(win, wxTopLevelWindow);
}
// set this button as being currently default
void wxButton::SetTmpDefault()
{
- wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
-
- wxCHECK_RET( tlw, _T("button without top level window?") );
+ wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
+ if ( !tlw )
+ return;
wxWindow *winOldDefault = tlw->GetDefaultItem();
tlw->SetTmpDefaultItem(this);
// unset this button as currently default, it may still stay permanent default
void wxButton::UnsetTmpDefault()
{
- wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
-
- wxCHECK_RET( tlw, _T("button without top level window?") );
+ wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
+ if ( !tlw )
+ return;
tlw->SetTmpDefaultItem(NULL);
// owner-drawn buttons support
// ----------------------------------------------------------------------------
-#ifdef __WIN32__
-
// drawing helpers
static void DrawButtonText(HDC hdc,
// first we need to compute its bounding rect
RECT rc;
::CopyRect(&rc, pRect);
- ::DrawText(hdc, text, text.length(), &rc, DT_CENTER | DT_CALCRECT);
+ ::DrawText(hdc, text.wx_str(), text.length(), &rc,
+ DT_CENTER | DT_CALCRECT);
// now center this rect inside the entire button area
const LONG w = rc.right - rc.left;
rc.top = (pRect->bottom - pRect->top)/2 - h/2;
rc.bottom = rc.top+h;
- ::DrawText(hdc, text, text.length(), &rc, DT_CENTER);
+ ::DrawText(hdc, text.wx_str(), text.length(), &rc, DT_CENTER);
}
else // single line label
{
// Note: we must have DT_SINGLELINE for DT_VCENTER to work.
- ::DrawText(hdc, text, text.length(), pRect,
+ ::DrawText(hdc, text.wx_str(), text.length(), pRect,
DT_SINGLELINE | DT_CENTER | DT_VCENTER);
}
return true;
}
-#endif // __WIN32__
-
#endif // wxUSE_BUTTON