-// Convert wxColour into it's quantized value in lower-precision
-// pixel format (needed for masking by colour).
-static wxColour wxQuantizeColour(const wxColour& clr, const wxBitmap& bmp)
-{
-#if 0
- pixel_format_t *pf = bmp.GetMGLbitmap_t()->pf;
-
- if ( pf->redAdjust == 0 && pf->greenAdjust == 0 && pf->blueAdjust == 0 )
- return clr;
- else
- return wxColour((unsigned char)((clr.Red() >> pf->redAdjust) << pf->redAdjust),
- (unsigned char)((clr.Green() >> pf->greenAdjust) << pf->greenAdjust),
- (unsigned char)((clr.Blue() >> pf->blueAdjust) << pf->blueAdjust));
-#endif
-}
-
-
-//-----------------------------------------------------------------------------
-// wxMask
-//-----------------------------------------------------------------------------
-
-IMPLEMENT_DYNAMIC_CLASS(wxMask, wxObject)
-
-wxMask::wxMask() : m_bitmap(NULL)
-{
-}
-
-wxMask::wxMask(const wxBitmap& bitmap)
- : m_bitmap(NULL)
+// pitch = stride = # of bytes between the start of N-th line and (N+1)-th line
+static void CopyPixelsAndSwapRGB(unsigned w, unsigned h,
+ const unsigned char *src,
+ unsigned src_pitch,
+ unsigned char *dst,
+ unsigned dst_pitch)