class WXDLLIMPEXP_FWD_CORE wxDialog;
class WXDLLIMPEXP_FWD_CORE wxButton;
class WXDLLIMPEXP_FWD_CORE wxScrolledWindow;
+class wxTextSizerWrapper;
-#define wxDIALOG_NO_PARENT 0x0001 // Don't make owned by apps top window
+// Also see the bit summary table in wx/toplevel.h.
+
+#define wxDIALOG_NO_PARENT 0x00000020 // Don't make owned by apps top window
#ifdef __WXWINCE__
#define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxMAXIMIZE | wxCLOSE_BOX | wxNO_BORDER)
// but fall back to the current active window or main application window as
// last resort if it is unsuitable.
//
+ // As this function is often called from the ctor, the window style may be
+ // not set yet and hence must be passed explicitly to it so that we could
+ // check whether it contains wxDIALOG_NO_PARENT bit.
+ //
// This function always returns a valid top level window or NULL.
- wxWindow *GetParentForModalDialog(wxWindow *parent = NULL) const;
+ wxWindow *GetParentForModalDialog(wxWindow *parent, long style) const;
+
+ // This overload can only be used for already initialized windows, i.e. not
+ // from the ctor. It uses the current window parent and style.
+ wxWindow *GetParentForModalDialog() const
+ {
+ return GetParentForModalDialog(GetParent(), GetWindowStyle());
+ }
#if wxUSE_STATTEXT // && wxUSE_TEXTCTRL
- // splits text up at newlines and places the
- // lines into a vertical wxBoxSizer
- wxSizer *CreateTextSizer( const wxString &message );
+ // splits text up at newlines and places the lines into a vertical
+ // wxBoxSizer
+ wxSizer *CreateTextSizer( const wxString& message );
+
+ // same as above but uses a customized wxTextSizerWrapper to create
+ // non-standard controls for the lines
+ wxSizer *CreateTextSizer( const wxString& message,
+ wxTextSizerWrapper& wrapper );
#endif // wxUSE_STATTEXT // && wxUSE_TEXTCTRL
// returns a horizontal wxBoxSizer containing the given buttons
// platforms which have hardware buttons replacing OK/Cancel and such)
wxSizer *CreateButtonSizer(long flags);
+ // returns a sizer containing the given one and a static line separating it
+ // from the preceding elements if it's appropriate for the current platform
+ wxSizer *CreateSeparatedSizer(wxSizer *sizer);
+
// returns the sizer containing CreateButtonSizer() below a separating
// static line for the platforms which use static lines for items
// separation (i.e. not Mac)
+ //
+ // this is just a combination of CreateButtonSizer() and
+ // CreateSeparatedSizer()
wxSizer *CreateSeparatedButtonSizer(long flags);
#if wxUSE_BUTTON
static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; }
// modality kind
- wxDialogModality GetModality() const;
+ virtual wxDialogModality GetModality() const;
protected:
// emulate click of a button with the given id if it's present in the dialog
//
// can be used as our parent or NULL if it can't
wxWindow *CheckIfCanBeUsedAsParent(wxWindow *parent) const;
+ // Helper of OnCharHook() and OnCloseWindow(): find the appropriate button
+ // for closing the dialog and send a click event for it.
+ //
+ // Return true if we found a button to close the dialog and "clicked" it or
+ // false otherwise.
+ bool SendCloseButtonClickEvent();
+
// handle Esc key presses
void OnCharHook(wxKeyEvent& event);
// Create the scrolled window
virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
+#if wxUSE_BUTTON
// Find a standard or horizontal box sizer
virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
// Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
+#endif // wxUSE_BUTTON
// Reparent the controls to the scrolled window, except those in buttonSizer
virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
#if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__)
#include "wx/univ/dialog.h"
#else
- #if defined(__WXPALMOS__)
- #include "wx/palmos/dialog.h"
- #elif defined(__WXMSW__)
+ #if defined(__WXMSW__)
#include "wx/msw/dialog.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/dialog.h"
#define wxWindowModalDialogEventHandler(func) \
wxEVENT_HANDLER_CAST(wxWindowModalDialogEventFunction, func)
+#define EVT_WINDOW_MODAL_DIALOG_CLOSED(winid, func) \
+ wx__DECLARE_EVT1(wxEVT_WINDOW_MODAL_DIALOG_CLOSED, winid, wxWindowModalDialogEventHandler(func))
+
#endif
// _WX_DIALOG_H_BASE_