#ifndef _WX_APPTRAIT_H_
#define _WX_APPTRAIT_H_
+class WXDLLEXPORT wxObject;
class WXDLLEXPORT wxAppTraits;
#if wxUSE_FONTMAP
class WXDLLEXPORT wxFontMapper;
// wxAppTraits: this class defines various configurable aspects of wxApp
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxAppTraitsBase
+class WXDLLIMPEXP_BASE wxAppTraitsBase
{
public:
- // wxAppTraits is an ABC, but we also provide 2 standard implementations of
- // it, one for the console apps and the other for the GUI ones
- static wxAppTraits *CreateConsole();
-#if wxUSE_GUI
- static wxAppTraits *CreateGUI();
-#endif // wxUSE_GUI
-
-
// hooks for creating the global objects, may be overridden by the user
// ------------------------------------------------------------------------
#include "wx/msw/apptbase.h"
#elif defined(__UNIX__)
#include "wx/unix/apptbase.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/apptbase.h"
#else // no platform-specific methods to add to wxAppTraits
typedef
// wxAppTraits must be a class because it was forward declared as class
- class WXDLLEXPORT wxAppTraits : public wxAppTraitsBase
+ class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase
{
};
#endif // platform
// wxConsoleAppTraitsBase: wxAppTraits implementation for the console apps
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxConsoleAppTraitsBase : public wxAppTraits
+class WXDLLIMPEXP_BASE wxConsoleAppTraitsBase : public wxAppTraits
{
public:
#if wxUSE_LOG
#include "wx/msw/apptrait.h"
#elif defined(__UNIX__)
#include "wx/unix/apptrait.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/apptrait.h"
#else // no platform-specific methods to add to wxAppTraits
#if wxUSE_GUI
typedef wxGUIAppTraitsBase wxGUIAppTraits;