///////////////////////////////////////////////////////////////////////////////
// Name: wx/init.h
-// Purpose: wxWindows initialization and finalization functions
+// Purpose: wxWidgets initialization and finalization functions
// Author: Vadim Zeitlin
// Modified by:
// Created: 29.06.2003
// RCS-ID: $Id$
-// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_INIT_H_
#define _WX_INIT_H_
-#include "wx/wxchar.h"
+#include "wx/defs.h"
+#include "wx/chartype.h"
// ----------------------------------------------------------------------------
// wxEntry helper functions which allow to have more fine grained control
// ----------------------------------------------------------------------------
// do common initialization, return true if ok (in this case wxEntryCleanup
-// must be called later), otherwise the program can't use wxWindows at all
+// must be called later), otherwise the program can't use wxWidgets at all
//
// this function also creates wxTheApp as a side effect, if IMPLEMENT_APP
// hadn't been used a dummy default application object is created
//
-// note that the parameters may be modified
-extern bool WXDLLEXPORT wxEntryStart(int argc, wxChar **argv);
+// note that the parameters may be modified, this is why we pass them by
+// reference!
+extern bool WXDLLIMPEXP_BASE wxEntryStart(int& argc, wxChar **argv);
// free the resources allocated by the library in wxEntryStart() and shut it
// down (wxEntryStart() may be called again afterwards if necessary)
-extern void WXDLLEXPORT wxEntryCleanup();
+extern void WXDLLIMPEXP_BASE wxEntryCleanup();
// ----------------------------------------------------------------------------
// but this one always exists under all platforms
//
// returns the program exit code
-extern int WXDLLEXPORT wxEntry(int argc, wxChar **argv);
+extern int WXDLLIMPEXP_BASE wxEntry(int& argc, wxChar **argv);
+// we overload wxEntry[Start]() to take "char **" pointers too
+#if wxUSE_UNICODE
+
+extern bool WXDLLIMPEXP_BASE wxEntryStart(int& argc, char **argv);
+extern int WXDLLIMPEXP_BASE wxEntry(int& argc, char **argv);
+
+#endif// wxUSE_UNICODE
+
+// Under Windows we define additional wxEntry() overloads with signature
+// compatible with WinMain() and not the traditional main().
+#if wxUSE_GUI && defined(__WINDOWS__)
+ #include "wx/msw/init.h"
+#endif
// ----------------------------------------------------------------------------
// Using the library without (explicit) application object: you may avoid using
-// DECLARE_APP and IMPLEMENT_APP macros and call the functions below instead at
+// wxDECLARE_APP and wxIMPLEMENT_APP macros and call the functions below instead at
// the program startup and termination
// ----------------------------------------------------------------------------
// initialize the library (may be called as many times as needed, but each
// call to wxInitialize() must be matched by wxUninitialize())
-extern bool WXDLLEXPORT wxInitialize(int argc = 0, wxChar **argv = NULL);
+extern bool WXDLLIMPEXP_BASE wxInitialize();
+extern bool WXDLLIMPEXP_BASE wxInitialize(int argc, wxChar **argv);
+#if wxUSE_UNICODE
+extern bool WXDLLIMPEXP_BASE wxInitialize(int argc, char **argv);
+#endif
// clean up -- the library can't be used any more after the last call to
// wxUninitialize()
-extern void WXDLLEXPORT wxUninitialize();
+extern void WXDLLIMPEXP_BASE wxUninitialize();
// create an object of this class on stack to initialize/cleanup the library
// automatically
-class WXDLLEXPORT wxInitializer
+class WXDLLIMPEXP_BASE wxInitializer
{
public:
// initialize the library
- wxInitializer() { m_ok = wxInitialize(); }
+ wxInitializer()
+ {
+ m_ok = wxInitialize();
+ }
+
+ wxInitializer(int argc, wxChar **argv)
+ {
+ m_ok = wxInitialize(argc, argv);
+ }
+
+#if wxUSE_UNICODE
+ wxInitializer(int argc, char **argv)
+ {
+ m_ok = wxInitialize(argc, argv);
+ }
+#endif // wxUSE_UNICODE
// has the initialization been successful? (explicit test)
bool IsOk() const { return m_ok; }