//
// Initialize
//
-bool wxApp::Initialize(int argc, wxChar **argv)
+bool wxApp::Initialize(int& argc, wxChar **argv)
{
if ( !wxAppBase::Initialize(argc, argv) )
return false;
wxAppBase::CleanUp();
} // end of wxApp::CleanUp
-//----------------------------------------------------------------------
-// Main wxWindows entry point
-//----------------------------------------------------------------------
-int wxEntry(
- int argc
-, char* argv[]
-)
-{
- HAB vHab = 0;
-
- if (!wxApp::Initialize(vHab))
- return 0;
-
- //
- // create the application object or ensure that one already exists
- //
- if (!wxTheApp)
- {
- // The app may have declared a global application object, but we recommend
- // the IMPLEMENT_APP macro is used instead, which sets an initializer
- // function for delayed, dynamic app object construction.
- wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
- wxT("No initializer - use IMPLEMENT_APP macro.") );
- wxTheApp = (*wxApp::GetInitializerFunction()) ();
- }
- wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") );
- wxTheApp->argc = argc;
-
-#if wxUSE_UNICODE
- wxTheApp->argv = new wxChar*[argc+1];
-
- int nArgc = 0;
-
- while (nArgc < argc)
- {
- wxTheApp->argv[nArgc] = wxStrdup(wxConvLibc.cMB2WX(argv[nArgc]));
- nArgc++;
- }
- wxTheApp->argv[nArgc] = (wxChar *)NULL;
-#else
- wxTheApp->argv = argv;
-#endif
-
- wxString sName(wxFileNameFromPath(argv[0]));
-
- wxStripExtension(sName);
- wxTheApp->SetAppName(sName);
-
- int nRetValue = 0;
-
- if (!wxTheApp->OnInitGui())
- nRetValue = -1;
-
- if (nRetValue == 0)
- {
- if (wxTheApp->OnInit())
- {
- wxTheApp->OnRun();
- }
- // Normal exit
- wxWindow* pTopWindow = wxTheApp->GetTopWindow();
- if (pTopWindow)
- {
- // Forcibly delete the window.
- if (pTopWindow->IsKindOf(CLASSINFO(wxFrame)) ||
- pTopWindow->IsKindOf(CLASSINFO(wxDialog)) )
- {
- pTopWindow->Close(TRUE);
- wxTheApp->DeletePendingObjects();
- }
- else
- {
- delete pTopWindow;
- wxTheApp->SetTopWindow(NULL);
- }
- }
- }
- else // app initialization failed
- {
- wxLogLastError(" Gui initialization failed, exitting");
- }
-#if wxUSE_CONSOLEDEBUG
- printf("wxTheApp->OnExit ");
- fflush(stdout);
-#endif
- nRetValue = wxTheApp->OnExit();
-#if wxUSE_CONSOLEDEBUG
- printf("wxApp::CleanUp ");
- fflush(stdout);
-#endif
- wxApp::CleanUp();
-#if wxUSE_CONSOLEDEBUG
- printf("return %i ", nRetValue);
- fflush(stdout);
-#endif
- return(nRetValue);
-} // end of wxEntry
-
bool wxApp::OnInitGui()
{
ERRORID vError;
argc = 0;
argv = NULL;
m_nPrintMode = wxPRINT_WINDOWS;
- m_bAuto3D = TRUE;
m_hMq = 0;
m_maxSocketHandles = 0;
m_maxSocketNr = 0;
return (int)svCurrentMsg.mp1;
} // end of wxApp::MainLoop
-//
-// Returns TRUE if more time is needed.
-//
-bool wxApp::ProcessIdle()
-{
- wxIdleEvent vEvent;
-
- vEvent.SetEventObject(this);
- ProcessEvent(vEvent);
- return vEvent.MoreRequested();
-} // end of wxApp::ProcessIdle
-
void wxApp::ExitMainLoop()
{
::WinPostMsg(NULL, WM_QUIT, 0, 0);
return;
gbInOnIdle = TRUE;
-
- //
- // If there are pending events, we must process them: pending events
- // are either events to the threads other than main or events posted
- // with wxPostEvent() functions
- //
- ProcessPendingEvents();
-
- //
- // 'Garbage' collection of windows deleted with Close().
- //
- DeletePendingObjects();
-
-#if wxUSE_LOG
- //
- // Flush the logged messages if any
- //
- wxLog::FlushActive();
-#endif // wxUSE_LOG
+
+ wxAppBase::OnIdle(event);
#if wxUSE_DC_CACHEING
// automated DC cache management: clear the cached DCs and bitmap
wxDC::ClearCache();
#endif // wxUSE_DC_CACHEING
- //
- // Send OnIdle events to all windows
- //
- if (SendIdleEvents())
- {
- //
- // SendIdleEvents() returns TRUE if at least one window requested more
- // idle events
- //
- rEvent.RequestMore(TRUE);
- }
gbInOnIdle = FALSE;
} // end of wxApp::OnIdle
-// Send idle event to all top-level windows
-bool wxApp::SendIdleEvents()
-{
- bool bNeedMore = FALSE;
- wxWindowList::Node* pNode = wxTopLevelWindows.GetFirst();
-
- while (pNode)
- {
- wxWindow* pWin = pNode->GetData();
-
- if (SendIdleEvents(pWin))
- bNeedMore = TRUE;
- pNode = pNode->GetNext();
- }
- return bNeedMore;
-} // end of wxApp::SendIdleEvents
-
-//
-// Send idle event to window and all subwindows
-//
-bool wxApp::SendIdleEvents(
- wxWindow* pWin
-)
-{
- bool bNeedMore = FALSE;
- wxIdleEvent vEvent;
-
- vEvent.SetEventObject(pWin);
- pWin->GetEventHandler()->ProcessEvent(vEvent);
-
- if (vEvent.MoreRequested())
- bNeedMore = TRUE;
-
- wxNode* pNode = pWin->GetChildren().First();
-
- while (pNode)
- {
- wxWindow* pWin = (wxWindow*) pNode->Data();
-
- if (SendIdleEvents(pWin))
- bNeedMore = TRUE;
- pNode = pNode->Next();
- }
- return bNeedMore;
-} // end of wxApp::SendIdleEvents
-
void wxApp::OnEndSession(
wxCloseEvent& WXUNUSED(rEvent))
{