#endif // wxUSE_GUI
#include "wx/build.h"
-#include "wx/init.h"
+#include "wx/init.h" // we must declare wxEntry()
-class WXDLLEXPORT wxApp;
-class WXDLLEXPORT wxAppTraits;
-class WXDLLEXPORT wxCmdLineParser;
-class WXDLLEXPORT wxLog;
-class WXDLLEXPORT wxMessageOutput;
+class WXDLLIMPEXP_BASE wxAppConsole;
+class WXDLLIMPEXP_BASE wxAppTraits;
+class WXDLLIMPEXP_BASE wxCmdLineParser;
+class WXDLLIMPEXP_BASE wxLog;
+class WXDLLIMPEXP_BASE wxMessageOutput;
// ----------------------------------------------------------------------------
// typedefs
// ----------------------------------------------------------------------------
// the type of the function used to create a wxApp object on program start up
-typedef wxApp* (*wxAppInitializerFunction)();
+typedef wxAppConsole* (*wxAppInitializerFunction)();
// ----------------------------------------------------------------------------
// constants
// VS: Fullscreen/framebuffer application needs to choose display mode prior
// to wxWindows initialization. This class holds information about display
// mode. It is used by wxApp::Set/GetDisplayMode.
-class WXDLLEXPORT wxDisplayModeInfo
+class WXDLLIMPEXP_CORE wxDisplayModeInfo
{
public:
wxDisplayModeInfo() : m_ok(FALSE) {}
};
#endif // wxUSE_GUI
+
// ----------------------------------------------------------------------------
// wxAppConsole: wxApp for non-GUI applications
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxAppConsole : public wxEvtHandler
+class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
{
public:
// ctor and dtor
// reason, you must override it (instead of just overriding OnInit(), as
// usual, for app-specific initializations), do not forget to call the base
// class version!
- virtual bool Initialize(int argc, wxChar **argv);
+ virtual bool Initialize(int& argc, wxChar **argv);
+
+ // This gives wxCocoa a chance to call OnInit() with a memory pool in place
+ virtual bool CallOnInit() { return OnInit(); }
// Called before OnRun(), this is a good place to do initialization -- if
// anything fails, return false from here to prevent the program from
static wxAppInitializerFunction GetInitializerFunction()
{ return ms_appInitFn; }
+ // accessors for ms_appInstance field (external code might wish to modify
+ // it, this is why we provide a setter here as well, but you should really
+ // know what you're doing if you call it), wxTheApp is usually used instead
+ // of GetInstance()
+ static wxAppConsole *GetInstance() { return ms_appInstance; }
+ static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
+
// command line arguments (public for backwards compatibility)
int argc;
// function used for dynamic wxApp creation
static wxAppInitializerFunction ms_appInitFn;
+ // the one and only global application object
+ static wxAppConsole *ms_appInstance;
+
+
// application info (must be set from the user code)
wxString m_vendorName, // vendor name (ACME Inc)
m_appName, // app name
#if wxUSE_GUI
-class WXDLLEXPORT wxAppBase : public wxAppConsole
+class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
{
public:
wxAppBase();
// very first initialization function
//
// Override: very rarely
- virtual bool Initialize(int argc, wxChar **argv);
+ virtual bool Initialize(int& argc, wxChar **argv);
// a platform-dependent version of OnInit(): the code here is likely to
// depend on the toolkit. default version does nothing.
// parties
//
// it should return TRUE if more idle events are needed, FALSE if not
- virtual bool ProcessIdle() = 0;
+ virtual bool ProcessIdle() ;
+
+ // Send idle event to window and all subwindows
+ // Returns TRUE if more idle time is requested.
+ virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
+
+ // Perform standard OnIdle behaviour: call from port's OnIdle
+ void OnIdle(wxIdleEvent& event);
// top level window functions
#include "wx/os2/app.h"
#endif
#else // !GUI
- // can't use typedef because wxApp forward declared as a class
- class WXDLLEXPORT wxApp : public wxAppConsole
- {
- };
+ // allow using just wxApp (instead of wxAppConsole) in console programs
+ typedef wxAppConsole wxApp;
#endif // GUI/!GUI
// ----------------------------------------------------------------------------
// the global data
// ----------------------------------------------------------------------------
-// the one and only application object - use of wxTheApp in application code
-// is discouraged, consider using DECLARE_APP() after which you may call
-// wxGetApp() which will return the object of the correct type (i.e. MyApp and
-// not wxApp)
-WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
+// for compatibility, we define this macro to access the global application
+// object of type wxApp
+//
+// note that instead of using of wxTheApp in application code you should
+// consider using DECLARE_APP() after which you may call wxGetApp() which will
+// return the object of the correct type (i.e. MyApp and not wxApp)
+//
+// the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
+// console mode it does nothing at all
+#define wxTheApp ((wxApp *)wxApp::GetInstance())
// ----------------------------------------------------------------------------
// global functions
// ------------------------------------------------------
// Force an exit from main loop
-extern void WXDLLEXPORT wxExit();
+extern void WXDLLIMPEXP_BASE wxExit();
// Yield to other apps/messages
-extern bool WXDLLEXPORT wxYield();
+extern bool WXDLLIMPEXP_BASE wxYield();
// Yield to other apps/messages
-extern void WXDLLEXPORT wxWakeUpIdle();
+extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
// ----------------------------------------------------------------------------
// macros for dynamic creation of the application object
// creator function. wxApp can then call this function to create a new app
// object. Convoluted, but necessary.
-class WXDLLEXPORT wxAppInitializer
+class WXDLLIMPEXP_BASE wxAppInitializer
{
public:
wxAppInitializer(wxAppInitializerFunction fn)
// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
// code if required.
-#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__) || defined(__WXCOCOA__)
- #define IMPLEMENT_WXWIN_MAIN \
- extern int wxEntry( int argc, char **argv ); \
- int main(int argc, char **argv) { return wxEntry(argc, argv); }
-#elif defined(__WXMAC__)
- // wxMac seems to have a specific wxEntry prototype
- #define IMPLEMENT_WXWIN_MAIN \
- extern int wxEntry( int argc, char **argv, bool enterLoop = TRUE ); \
+#if !wxUSE_GUI || !defined(__WXMSW__)
+ #define IMPLEMENT_WXWIN_MAIN \
int main(int argc, char **argv) { return wxEntry(argc, argv); }
#elif defined(__WXMSW__) && defined(WXUSINGDLL)
+ // we need HINSTANCE declaration to define WinMain()
+ #include <windows.h>
+ #include "wx/msw/winundef.h"
+
#define IMPLEMENT_WXWIN_MAIN \
- extern int wxEntry(WXHINSTANCE hInstance, \
- WXHINSTANCE hPrevInstance, \
- char *pCmdLine, \
- int nCmdShow); \
- extern "C" int wxSTDCALL WinMain(WXHINSTANCE hInstance, \
- WXHINSTANCE hPrevInstance, \
- char *lpCmdLine, \
- int nCmdShow) \
+ extern int wxEntry(HINSTANCE hInstance, \
+ HINSTANCE hPrevInstance = NULL, \
+ char *pCmdLine = NULL, \
+ int nCmdShow = SW_NORMAL); \
+ extern "C" int WINAPI WinMain(HINSTANCE hInstance, \
+ HINSTANCE hPrevInstance, \
+ char *lpCmdLine, \
+ int nCmdShow) \
{ \
return wxEntry(hInstance, hPrevInstance, lpCmdLine, nCmdShow); \
}
// Use this macro if you want to define your own main() or WinMain() function
// and call wxEntry() from there.
#define IMPLEMENT_APP_NO_MAIN(appname) \
- wxApp *wxCreateApp() \
+ wxAppConsole *wxCreateApp() \
{ \
- wxApp::CheckBuildOptions(wxBuildOptions()); \
+ wxAppConsole::CheckBuildOptions(wxBuildOptions()); \
return new appname; \
} \
wxAppInitializer \