+// Returns true if more time is needed.
+bool wxAppBase::ProcessIdle()
+{
+ // call the base class version first, it will process the pending events
+ // (which should be done before the idle events generation) and send the
+ // idle event to wxTheApp itself
+ bool needMore = wxAppConsoleBase::ProcessIdle();
+ wxIdleEvent event;
+ wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
+ while (node)
+ {
+ wxWindow* win = node->GetData();
+ if (SendIdleEvents(win, event))
+ needMore = true;
+ node = node->GetNext();
+ }
+
+ // 'Garbage' collection of windows deleted with Close().
+ DeletePendingObjects();
+
+#if wxUSE_LOG
+ // flush the logged messages if any
+ wxLog::FlushActive();
+#endif
+
+ wxUpdateUIEvent::ResetUpdateTime();
+
+ return needMore;
+}
+
+// Send idle event to window and all subwindows
+bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event)
+{
+ bool needMore = false;
+
+ win->OnInternalIdle();
+
+ // should we send idle event to this window?
+ if ( wxIdleEvent::GetMode() == wxIDLE_PROCESS_ALL ||
+ win->HasExtraStyle(wxWS_EX_PROCESS_IDLE) )
+ {
+ event.SetEventObject(win);
+ win->HandleWindowEvent(event);
+
+ if (event.MoreRequested())
+ needMore = true;
+ }
+ wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
+ while ( node )
+ {
+ wxWindow *child = node->GetData();
+ if (SendIdleEvents(child, event))
+ needMore = true;
+
+ node = node->GetNext();
+ }
+
+ return needMore;
+}
+