]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/univ/spinbutt.h
use a virtual function instead of wxDynamicCast(wxMDIParentFrame) in wxFrame code...
[wxWidgets.git] / include / wx / univ / spinbutt.h
index 9f74d2b648c35c7e82435cd056a9420029c4f5e2..aac61f964424c2add6d35440e00ac64cd0d8367d 100644 (file)
@@ -22,7 +22,7 @@
 #define wxACTION_SPIN_INC    _T("inc")
 #define wxACTION_SPIN_DEC    _T("dec")
 
 #define wxACTION_SPIN_INC    _T("inc")
 #define wxACTION_SPIN_DEC    _T("dec")
 
-class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase,
+class WXDLLIMPEXP_CORE wxSpinButton : public wxSpinButtonBase,
                                  public wxControlWithArrows
 {
 public:
                                  public wxControlWithArrows
 {
 public:
@@ -53,7 +53,7 @@ public:
     virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
     virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
     virtual bool OnArrow(wxScrollArrows::Arrow arrow);
     virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
     virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
     virtual bool OnArrow(wxScrollArrows::Arrow arrow);
-    virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const;
+    virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const;
 
     // for wxStdSpinButtonInputHandler
     const wxScrollArrows& GetArrows() { return m_arrows; }
 
     // for wxStdSpinButtonInputHandler
     const wxScrollArrows& GetArrows() { return m_arrows; }
@@ -104,7 +104,7 @@ private:
 // wxStdScrollBarInputHandler) and processes keyboard events too
 // ----------------------------------------------------------------------------
 
 // wxStdScrollBarInputHandler) and processes keyboard events too
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxStdSpinButtonInputHandler : public wxStdInputHandler
+class WXDLLIMPEXP_CORE wxStdSpinButtonInputHandler : public wxStdInputHandler
 {
 public:
     wxStdSpinButtonInputHandler(wxInputHandler *inphand);
 {
 public:
     wxStdSpinButtonInputHandler(wxInputHandler *inphand);