virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
virtual bool OnArrow(wxScrollArrows::Arrow arrow);
- virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const;
+ virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const;
// for wxStdSpinButtonInputHandler
const wxScrollArrows& GetArrows() { return m_arrows; }